private void OnTriggerStay2D(Collider2D other) { if (other.tag == "Player") { if (lr.isAttack == false) { StartCoroutine(lr.Attack()); } } }
private void OnTriggerStay2D(Collider2D other) { if (other.tag == "Player") { if (lr.isAttack == false) { StartCoroutine(lr.Attack()); } } }