/// <summary> /// 添加字典(热更用) /// </summary> public static void addDic(LongObjectMap <ModelMotionConfig> dic) { _dic.putAll(dic); }
/// <summary> /// 添加字典(热更用) /// </summary> public static void addDic(LongObjectMap <SkillStepLevelConfig> dic) { _dic.putAll(dic); }
/// <summary> /// 添加字典(热更用) /// </summary> public static void addDic(LongObjectMap <ScenePlaceElementConfig> dic) { _dic.putAll(dic); }
/// <summary> /// 添加字典(热更用) /// </summary> public static void addDic(LongObjectMap <AttackLevelConfig> dic) { _dic.putAll(dic); }
/// <summary> /// 添加字典(热更用) /// </summary> public static void addDic(LongObjectMap <AvatarPartConfig> dic) { _dic.putAll(dic); }
/// <summary> /// 添加字典(热更用) /// </summary> public static void addDic(LongObjectMap <BuildingLevelConfig> dic) { _dic.putAll(dic); }
/// <summary> /// 添加字典(热更用) /// </summary> public static void addDic(LongObjectMap <RoleGroupLevelConfig> dic) { _dic.putAll(dic); }
/// <summary> /// 添加字典(热更用) /// </summary> public static void addDic(LongObjectMap <FightUnitLevelConfig> dic) { _dic.putAll(dic); }
/// <summary> /// 添加字典(热更用) /// </summary> public static void addDic(LongObjectMap <MonsterLevelConfig> dic) { _dic.putAll(dic); }