Esempio n. 1
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 /// <summary>
 /// 添加字典(热更用)
 /// </summary>
 public static void addDic(LongObjectMap <ModelMotionConfig> dic)
 {
     _dic.putAll(dic);
 }
Esempio n. 2
0
 /// <summary>
 /// 添加字典(热更用)
 /// </summary>
 public static void addDic(LongObjectMap <SkillStepLevelConfig> dic)
 {
     _dic.putAll(dic);
 }
Esempio n. 3
0
 /// <summary>
 /// 添加字典(热更用)
 /// </summary>
 public static void addDic(LongObjectMap <ScenePlaceElementConfig> dic)
 {
     _dic.putAll(dic);
 }
Esempio n. 4
0
 /// <summary>
 /// 添加字典(热更用)
 /// </summary>
 public static void addDic(LongObjectMap <AttackLevelConfig> dic)
 {
     _dic.putAll(dic);
 }
Esempio n. 5
0
 /// <summary>
 /// 添加字典(热更用)
 /// </summary>
 public static void addDic(LongObjectMap <AvatarPartConfig> dic)
 {
     _dic.putAll(dic);
 }
Esempio n. 6
0
 /// <summary>
 /// 添加字典(热更用)
 /// </summary>
 public static void addDic(LongObjectMap <BuildingLevelConfig> dic)
 {
     _dic.putAll(dic);
 }
Esempio n. 7
0
 /// <summary>
 /// 添加字典(热更用)
 /// </summary>
 public static void addDic(LongObjectMap <RoleGroupLevelConfig> dic)
 {
     _dic.putAll(dic);
 }
Esempio n. 8
0
 /// <summary>
 /// 添加字典(热更用)
 /// </summary>
 public static void addDic(LongObjectMap <FightUnitLevelConfig> dic)
 {
     _dic.putAll(dic);
 }
Esempio n. 9
0
 /// <summary>
 /// 添加字典(热更用)
 /// </summary>
 public static void addDic(LongObjectMap <MonsterLevelConfig> dic)
 {
     _dic.putAll(dic);
 }