Esempio n. 1
0
 // Update is called once per frame
 public void Update()
 {
     if (!GameSettings.Singleton.m_isSingle)
     {
         ShortConnect.Update(this);
         LongConnect.Update(this);
     }
 }
Esempio n. 2
0
    public void SendPacket(Packet p, ENConnectionType type = ENConnectionType.enShortConnect)
    {
        if (GameSettings.Singleton.m_isSingle)
        {
            VirtualServer.Singleton.ProcessMessage(p);
        }
        else
        {
            switch (type)
            {
            case ENConnectionType.enLongConnect:
                LongConnect.SendPacket(p);
                break;

            case ENConnectionType.enShortConnect:
            default:
                ShortConnect.SendPacket(p);
                break;
            }
            Debug.Log("Send Msg ,id = " + p.PacketID + " type:" + type);
        }
    }
Esempio n. 3
0
 public void StartLongConnect()
 {
     Debug.LogWarning("bsIP:" + LCMsgSender.Singleton.BS_IP + ",bsPort:" + LCMsgSender.Singleton.BS_Port);
     LongConnect.Connect(LCMsgSender.Singleton.BS_IP, LCMsgSender.Singleton.BS_Port, false);
     LCMsgSender.Singleton.IsTryingConn = true;
 }