Esempio n. 1
0
        public IEnumerator SolveGame(Game game)
        {
            yield return(null);

            LogsManager.ins.AddLog(string.Format("{0} ma dokładnie dwie strategie.", game.gameData.playerB));
            LogsManager.ins.AddLog("Wyszukiwanie strategii dającej największą przegraną dla gracza");
            yield return(LogsManager.Wait());

            id = IDTheLargestVal(game.gameData);
            yield return(CrossOverMax(id, game.gameData));

            subGame[1, 0] = game.gameData.matrix[point.strategyA_ID, 0];
            subGame[1, 1] = game.gameData.matrix[point.strategyA_ID, 1];

            subGame[0, 0] = game.gameData.matrix[point.strategyB_ID, 0];
            subGame[0, 1] = game.gameData.matrix[point.strategyB_ID, 1];

            char[] useingStrategies = new char[2] {
                game.gameData.rowStrategies[point.strategyA_ID],
                game.gameData.rowStrategies[point.strategyB_ID]
            };
            game.gameData.rowStrategies = useingStrategies.ToList();

            game.gameData.matrix = subGame;
        }
        public IEnumerator SolveGame(Game game)
        {
            sbyte minInRow, maxInCol;
            byte  cellID = 0;

            LogsManager.ins.AddLog("Zaznaczanie punktów siodłowych.");

            yield return(MinMaxPanel.ins.SetUp(true));

            yield return(LogsManager.Wait());

            TableManager.ins.SelectCell(0, EColors.Default, true);

            for (byte i = 0; i < game.gameData.matrix.GetLength(0); i++)
            {
                for (byte j = 0; j < game.gameData.matrix.GetLength(1); j++)
                {
                    if (game.gameData.matrix[i, j] == (sbyte)valueOfGame)
                    {
                        minInRow = game.GetRow(i).Min();
                        maxInCol = game.GetColumn(j).Max();

                        if (minInRow == maxInCol)
                        {
                            LogsManager.ins.AddLog("Zaznaczono punkt siodłowy.");
                            yield return(LogsManager.Wait());

                            TableManager.ins.SelectCell(cellID, EColors.Green);
                        }
                    }

                    cellID++;
                }
            }
        }
    private IEnumerator WriteLines(int[] strA, int[] strB)
    {
        LogsManager.ins.AddLog("Trwa wypisywanie strategii drugiego gracza w postaci prostych.");
        yield return(LogsManager.Wait());

        Rect rect = valuesList.GetComponent <RectTransform>().rect;

        int   valA, valB;
        float height = rect.height / leftValues.childCount;
        float width  = rect.width;

        float halfOnce = height / 2;

        for (int i = 0; i < strA.Length; i++)
        {
            valA = strA[i];
            valB = strB[i];

            UILineRenderer lR = Instantiate(linePrefab, valuesList).GetComponent <UILineRenderer>();

            lR.Points[0] = new Vector2(0, rect.height - (GetChildID(valA) * height) - halfOnce);
            lR.Points[1] = new Vector2(width, rect.height - (GetChildID(valB) * height) - halfOnce);

            lines.Add(lR);

            LogsManager.ins.AddLog("Wypisano strategię.");
            yield return(LogsManager.Wait());
        }
    }
    public IEnumerator SetUp(int[,] matrix)
    {
        //cG.alpha = 1;
        this.matrix = matrix;
        yield return(null);

        int[] strategyA = (matrix.GetLength(0) == 2) ? GetRow(0) : GetColumn(0);
        int[] strategyB = (matrix.GetLength(0) == 2) ? GetRow(1) : GetColumn(1);

        #region Wyszukiwanie najmniejszej i największej wartości
        int min, max;

        int minA = strategyA.Min();
        int minB = strategyB.Min();

        int maxA = strategyA.Max();
        int maxB = strategyB.Max();

        min = (minA < minB) ? minA : minB;
        max = (maxA > maxB) ? maxA : maxB;
        #endregion

        LogsManager.ins.AddLog("Trwa wypisywanie wartości dla gracza, który posiada dokładnie dwie strategie.");
        yield return(LogsManager.Wait());

        WriteValues(min, max);

        yield return(WriteLines(strategyA, strategyB));
    }
Esempio n. 5
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        private IEnumerator RowsDomination()
        {
            sbyte[] rowA, rowB;
            yield return(LogsManager.Wait());

            for (byte i = 0; i < gameData.matrix.GetLength(0) - 1; i++)
            {
                rowA = GetRow(i);

                for (byte j = (byte)(i + 1); j < gameData.matrix.GetLength(0); j++)
                {
                    LogsManager.ins.AddLog(string.Format("Porównuję strategię gracza: {2} - {0} z {1}", gameData.rowStrategies[i].ToString(), gameData.rowStrategies[j].ToString(), gameData.playerA));
                    rowB = GetRow(j);

                    TableManager.ins.SelectRow((byte)gameData.matrix.GetLength(0), i, EColors.Green, true);
                    yield return(LogsManager.Wait());

                    TableManager.ins.SelectRow((byte)gameData.matrix.GetLength(0), j, EColors.Blue);
                    yield return(LogsManager.Wait());

                    // -1 = rowA  dominuje rowB; 1 = rowB dominuje rowA; 0 = brak dominacji
                    sbyte domination = Compare(rowA, rowB);

                    if (domination == -1)
                    {
                        LogsManager.ins.AddLog(string.Format("Strategia {0} jest dominowana przez {1}", gameData.rowStrategies[j].ToString(), gameData.rowStrategies[i].ToString()));
                        TableManager.ins.SelectRow((byte)gameData.matrix.GetLength(0), j, EColors.Red, true);
                        yield return(LogsManager.Wait());

                        gameData.matrix = RemoveRowFromMatrix(j--);
                        TableManager.ins.DisplayTable(gameData);
                        yield return(LogsManager.Wait());
                    }
                    else if (domination == 1)
                    {
                        LogsManager.ins.AddLog(string.Format("Strategia {0} dominuje strategię {1}", gameData.rowStrategies[j].ToString(), gameData.rowStrategies[i].ToString()));

                        TableManager.ins.SelectRow((byte)gameData.matrix.GetLength(0), i, EColors.Red, true);
                        yield return(LogsManager.Wait());

                        gameData.matrix = RemoveRowFromMatrix(i--);
                        TableManager.ins.DisplayTable(gameData);
                        yield return(LogsManager.Wait());

                        break;
                    }
                    else
                    {
                        LogsManager.ins.AddLog("Brak dominacji pomiędzy strategiami.");
                        TableManager.ins.SelectCell(0, EColors.Default, true);
                        yield return(LogsManager.Wait());
                    }
                }
            }

            yield return(null);
        }
Esempio n. 6
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        private IEnumerator ColumnsDomination()
        {
            sbyte[] colA, colB;
            yield return(LogsManager.Wait());

            for (byte i = 0; i < gameData.matrix.GetLength(1) - 1; i++)
            {
                colA = GetColumn(i);

                for (byte j = (byte)(i + 1); j < gameData.matrix.GetLength(1); j++)
                {
                    colB = GetColumn(j);
                    LogsManager.ins.AddLog(string.Format("Porównuję strategię gracza: {2} - {0} z {1}", gameData.colStrategies[i].ToString(), gameData.colStrategies[j].ToString(), gameData.playerB));


                    TableManager.ins.SelectColumn((byte)gameData.matrix.GetLength(1), i, EColors.Green, true);
                    yield return(LogsManager.Wait());

                    TableManager.ins.SelectColumn((byte)gameData.matrix.GetLength(1), j, EColors.Blue);
                    yield return(LogsManager.Wait());

                    // 1 = colA dominuje colB; 1 = colB dominuje colA; 0 = brak dominacji
                    sbyte domination = Compare(colA, colB);

                    if (domination == 1)
                    {
                        LogsManager.ins.AddLog(string.Format("Strategia {0} jest dominowana przez {1}", gameData.colStrategies[j].ToString(), gameData.colStrategies[i].ToString()));
                        TableManager.ins.SelectColumn((byte)gameData.matrix.GetLength(1), j, EColors.Red, true);
                        yield return(LogsManager.Wait());

                        gameData.matrix = RemoveColumnFromMatrix(j--);
                        TableManager.ins.DisplayTable(gameData);
                        yield return(LogsManager.Wait());
                    }
                    else if (domination == -1)
                    {
                        LogsManager.ins.AddLog(string.Format("Strategia {0} dominuje strategię {1}", gameData.colStrategies[j].ToString(), gameData.colStrategies[i]).ToString());
                        TableManager.ins.SelectColumn((byte)gameData.matrix.GetLength(1), i, EColors.Red, true);
                        yield return(LogsManager.Wait());

                        gameData.matrix = RemoveColumnFromMatrix(i--);
                        TableManager.ins.DisplayTable(gameData);
                        yield return(LogsManager.Wait());

                        break;
                    }
                    else
                    {
                        TableManager.ins.SelectCell(0, EColors.Default, true);
                        LogsManager.ins.AddLog("Brak dominacji pomiędzy strategiami");
                        yield return(LogsManager.Wait());
                    }
                }
            }

            yield return(null);
        }
Esempio n. 7
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    public IEnumerator SetUp(bool succes)
    {
        CanvasGroup panel = (succes) ? successPanel : failedPanel;

        panel.alpha       = 1;
        blurImage.enabled = true;
        yield return(LogsManager.Wait(3));

        blurImage.enabled = false;
        panel.alpha       = 0;
    }
Esempio n. 8
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 public IEnumerator CheckDominations()
 {
     if (stateSolver.GetType() == typeof(StateNoSaddlePoint))
     {
         LogsManager.ins.AddLog("Sprawdzanie strategii zdominowanych.");
         yield return(RemoveDominatedStrategies());
     }
     else
     {
         yield return(LogsManager.Wait());
     }
 }
Esempio n. 9
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        private IEnumerator RemoveDominatedStrategies()
        {
            yield return(LogsManager.Wait());

            byte oldCols; // ile wierszy i kolumn posiada macierz przed dominacją

            do
            {
                oldCols = (byte)gameData.matrix.GetLength(1);

                yield return(RowsDomination());

                yield return(ColumnsDomination());
            } while (oldCols != gameData.matrix.GetLength(1));
        }
Esempio n. 10
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        private IEnumerator FindMinMax()
        {
            yield return(LogsManager.Wait());

            sbyte max = sbyte.MinValue;
            sbyte minInRow;

            sbyte[] row;

            for (byte i = 0; i < gameData.matrix.GetLength(0); i++)
            {
                row = GetRow(i);
                TableManager.ins.SelectRow((byte)gameData.matrix.GetLength(0), i, EColors.Green, true);
                minInRow = row.Min();

                MiniMaksManager.ins.ChangeMinVal(i, minInRow);
                LogsManager.ins.AddLog(string.Format("Znaleziono najmniejszą wartość w strategii {0} gracza: {1}", gameData.rowStrategies[i].ToString(), gameData.playerA));
                yield return(LogsManager.Wait());

                if (minInRow > max)
                {
                    max = minInRow;

                    LogsManager.ins.AddLog("Znaleziony min wiersza jest największy.");
                    MiniMaksManager.ins.SelectMin(i, EColors.Red, true);
                    yield return(LogsManager.Wait());
                }
                else if (minInRow == max)
                {
                    LogsManager.ins.AddLog("Znaleziono kolejny min wiersza");
                    MiniMaksManager.ins.SelectMin(i, EColors.Red);
                    yield return(LogsManager.Wait());
                }
                else
                {
                    LogsManager.ins.AddLog("Znaleziona strategia nie jest największa spośród minimów");
                    yield return(LogsManager.Wait());
                }
            }

            minMax = max;
        }
Esempio n. 11
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        private IEnumerator FindMaxMin()
        {
            yield return(LogsManager.Wait());

            sbyte min = sbyte.MaxValue;
            sbyte maxInColumn;

            sbyte[] column;

            for (byte i = 0; i < gameData.matrix.GetLength(1); i++)
            {
                column = GetColumn(i);
                TableManager.ins.SelectColumn((byte)gameData.matrix.GetLength(1), i, EColors.Green, true);
                maxInColumn = column.Max();

                MiniMaksManager.ins.ChangeMaxVal(i, maxInColumn);
                LogsManager.ins.AddLog(string.Format("Znaleziono największą wartość w strategii {0} gracza: {1}", gameData.colStrategies[i].ToString(), gameData.playerB));
                yield return(LogsManager.Wait());

                if (maxInColumn < min)
                {
                    min = maxInColumn;
                    LogsManager.ins.AddLog("Znaleziony maks kolumny jest najmniejszy.");
                    MiniMaksManager.ins.SelectMaks(i, EColors.Red, true);
                    yield return(LogsManager.Wait());
                }
                else if (maxInColumn == min)
                {
                    LogsManager.ins.AddLog("Znaleziono kolejny maks kolumny");
                    MiniMaksManager.ins.SelectMaks(i, EColors.Red);
                    yield return(LogsManager.Wait());
                }
                else
                {
                    LogsManager.ins.AddLog("Znaleziona strategia nie jest najmniejsza spośród maksimów");
                    yield return(LogsManager.Wait());
                }
            }
            maxMin = min;
        }
Esempio n. 12
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        public IEnumerator CheckSaddlePoint()
        {
            LogsManager.ins.AddLog("Sprawdzanie punktów siodłowych.");
            MiniMaksManager.ins.SetUp(gameData);
            yield return(LogsManager.Wait());

            yield return(FindMinMax());

            yield return(FindMaxMin());

            if (minMax == maxMin)
            {
                LogsManager.ins.AddLog("Znaleziono punkt siodłowy.", EColors.Green);
                stateSolver = new StateSaddlePoint(minMax);
                yield return(LogsManager.Wait());
            }
            else
            {
                LogsManager.ins.AddLog("Brak punktów siodłowych.", EColors.Red);
                stateSolver = new StateNoSaddlePoint();
                yield return(LogsManager.Wait());
            }
        }
        public IEnumerator SolveGame(Game game)
        {
            yield return(null);

            LogsManager.ins.AddLog(string.Format("{0} ma dokładnie dwie strategie.", game.gameData.playerA));
            yield return(LogsManager.Wait());

            id = IdTheSmalestVal(game.gameData);
            yield return(CrossOverMin(id, game.gameData));

            subGame[0, 1] = game.gameData.matrix[0, point.strategyA_ID];
            subGame[1, 1] = game.gameData.matrix[1, point.strategyA_ID];

            subGame[0, 0] = game.gameData.matrix[0, point.strategyB_ID];
            subGame[1, 0] = game.gameData.matrix[1, point.strategyB_ID];

            char[] useingStrategies = new char[2] {
                game.gameData.colStrategies[point.strategyA_ID],
                game.gameData.colStrategies[point.strategyB_ID]
            };
            game.gameData.colStrategies = useingStrategies.ToList();

            game.gameData.matrix = subGame;
        }
Esempio n. 14
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        private IEnumerator CrossOverMax(byte idLargest, GameData gameData, double max = double.MaxValue)
        {
            LogsManager.ins.AddLog("Strategia znaleziona: " + gameData.rowStrategies[idLargest]);
            GraphicalManager.ins.SelectLine(idLargest, EColors.Red, true);
            yield return(LogsManager.Wait());

            byte newID = 0;

            Vector strategyA_start = new Vector(gameData.matrix[idLargest, 0], 0);
            Vector strategyA_end   = new Vector(gameData.matrix[idLargest, 1], 1);

            if (GraphicalManager.ins.highLine.Points.Length == 0)
            {
                GraphicalManager.ins.SetHighLinePoint(new Vector2((float)strategyA_start.X, (float)strategyA_start.Y));
            }

            Vector strategyB_start, strategyB_end;

            Vector maxIntersaction = new Vector(double.MinValue, 0);
            Vector intersection;

            for (byte i = 0; i < gameData.matrix.GetLength(0); i++)
            {
                if (strategyA_start.X < strategyA_end.X)
                {
                    break;
                }

                strategyB_start = new Vector(gameData.matrix[i, 0], 0);
                strategyB_end   = new Vector(gameData.matrix[i, 1], 1);

                if (strategyA_start.Equals(strategyB_start) && strategyA_end.Equals(strategyB_end))
                {
                    continue;
                }

                bool actual = Vector.Intersect(strategyA_start, strategyA_end, strategyB_start, strategyB_end, out intersection);

                if (actual && intersection.X > maxIntersaction.X && Math.Round(intersection.X, 2) < Math.Round(max, 2))
                {
                    maxIntersaction = intersection;
                    newID           = i;
                }
            }

            if (maxIntersaction.X > double.MinValue)
            {
                Cross2x2 c = new Cross2x2(idLargest, newID, maxIntersaction);

                if (point == null || c.point.X < point.point.X)
                {
                    point = c;
                }

                GraphicalManager.ins.SetHighLinePoint(new Vector2((float)point.point.X, (float)point.point.Y));
                yield return(CrossOverMax(newID, gameData, maxIntersaction.X));
            }
            else
            {
                GraphicalManager.ins.SetHighLinePoint(new Vector2((float)strategyA_end.X, (float)strategyA_end.Y));
                GraphicalManager.ins.SelectLine(0, EColors.Default, true);
            }
        }
Esempio n. 15
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        public override IEnumerator SolveGame(Game game)
        {
            LogsManager.ins.AddLog("Rozwiazywanie gry w strategiach mieszanych 2x2");
            FrequencyManager.ins.SetUp(game.gameData);
            yield return(LogsManager.Wait());

            game.gameData.rowFreq = new int[2];
            game.gameData.colFreq = new int[2];

            sbyte[] row;
            for (byte i = 0; i < 2; i++)
            {
                row = game.GetRow(i);
                TableManager.ins.SelectRow(2, i, EColors.Green, true);
                LogsManager.ins.AddLog("Wybieram wiersz " + game.gameData.rowStrategies[i].ToString(), EColors.Blue);
                yield return(LogsManager.Wait());

                LogsManager.ins.AddLog(string.Format("Wykonując obliczenia: |{0}-{1}|=|{2}|={3}. Zapisuje w {4} wierszu dla częstotliwości.",
                                                     row[0], row[1], row[0] - row[1], Math.Abs(row[0] - row[1]), 1 - i), EColors.Default);
                yield return(LogsManager.Wait());

                game.gameData.rowFreq[1 - i] = Math.Abs(row[0] - row[1]);
                FrequencyManager.ins.ChangeRowFreq((sbyte)(1 - i), game.gameData.rowFreq[1 - i]);
                yield return(LogsManager.Wait());
            }

            LogsManager.ins.AddLog("Optymalne skracanie wyników.", EColors.Blue);
            yield return(LogsManager.Wait());

            game.gameData.rowFreq = Game.DivisorRelativeRequences(game.gameData.rowFreq);

            for (sbyte i = 0; i < game.gameData.rowFreq.Length; i++)
            {
                FrequencyManager.ins.ChangeRowFreq(i, game.gameData.rowFreq[i]);
                yield return(LogsManager.Wait());
            }

            sbyte[] column;
            for (byte i = 0; i < 2; i++)
            {
                column = game.GetColumn(i);
                TableManager.ins.SelectColumn(2, i, EColors.Green, true);
                LogsManager.ins.AddLog("Wybieram kolumnę " + game.gameData.colStrategies[i].ToString(), EColors.Blue);
                yield return(LogsManager.Wait());

                LogsManager.ins.AddLog(string.Format("Wykonując obliczenia: |{0}-{1}|=|{2}|={3}. Zapisuje w {4} kolumnie dla częstotliwości.",
                                                     column[0], column[1], column[0] - column[1], Math.Abs(column[0] - column[1]), 1 - i), EColors.Default);
                yield return(LogsManager.Wait());

                game.gameData.colFreq[1 - i] = Math.Abs(column[0] - column[1]);
                FrequencyManager.ins.ChangeColFreq((sbyte)(1 - i), game.gameData.colFreq[1 - i]);
                yield return(LogsManager.Wait());
            }

            TableManager.ins.SelectCell(0, EColors.Default, true);
            LogsManager.ins.AddLog("Optymalne skracanie wyników.", EColors.Blue);
            yield return(LogsManager.Wait());

            game.gameData.colFreq = Game.DivisorRelativeRequences(game.gameData.colFreq);

            for (sbyte i = 0; i < game.gameData.colFreq.Length; i++)
            {
                FrequencyManager.ins.ChangeColFreq(i, game.gameData.colFreq[i]);
                yield return(LogsManager.Wait());
            }
        }
        private IEnumerator CrossOverMin(byte idSmallest, GameData gameData, double min = double.MinValue)
        {
            LogsManager.ins.AddLog("Strategia znaleziona: " + gameData.colStrategies[idSmallest].ToString());
            GraphicalManager.ins.SelectLine(idSmallest, EColors.Red, true);
            yield return(LogsManager.Wait());

            byte newID = 0;

            Vector strategyA_start = new Vector(0, gameData.matrix[0, idSmallest]);
            Vector strategyA_end   = new Vector(1, gameData.matrix[1, idSmallest]);

            if (GraphicalManager.ins.highLine.Points.Length == 0)
            {
                GraphicalManager.ins.SetHighLinePoint(new Vector2((float)strategyA_start.Y, (float)strategyA_start.X));
            }

            Vector strategyB_start, strategyB_end;

            Vector minIntersaction = new Vector(0, double.MaxValue);
            Vector intersaction;


            for (byte i = 0; i < gameData.matrix.GetLength(1); i++)
            {
                if (strategyA_start.Y > strategyA_end.Y)
                {
                    break;
                }

                strategyB_start = new Vector(0, gameData.matrix[0, i]);
                strategyB_end   = new Vector(1, gameData.matrix[1, i]);

                if (strategyA_start.Equals(strategyB_start) && strategyA_end.Equals(strategyB_end))
                {
                    continue;
                }

                bool actual = Vector.Intersect(strategyA_start, strategyA_end, strategyB_start, strategyB_end, out intersaction);

                if (actual && intersaction.Y < minIntersaction.Y && Math.Round(intersaction.Y, 2) > Math.Round(min, 2))
                {
                    minIntersaction = intersaction;
                    newID           = i;
                }
            }

            if (minIntersaction.Y < double.MaxValue)
            {
                Cross2x2 c = new Cross2x2(idSmallest, newID, minIntersaction);

                if (point == null || c.point.Y > point.point.Y)
                {
                    point = c;
                }

                GraphicalManager.ins.SetHighLinePoint(new Vector2((float)point.point.Y, (float)point.point.X));
                yield return(CrossOverMin(newID, gameData, minIntersaction.Y));
            }
            else
            {
                GraphicalManager.ins.SetHighLinePoint(new Vector2((float)strategyA_end.Y, (float)strategyA_end.X));
                GraphicalManager.ins.SelectLine(0, EColors.Default, true);
            }
        }
Esempio n. 17
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        public override IEnumerator SolveGame(Game game)
        {
            LogsManager.ins.AddLog("Rozwiązywanie gry metodą przybliżoną.", EColors.Blue);
            GameData gameData = game.gameData;

            FrequencyManager.ins.SetUp(gameData);
            SumManager.ins.SetUp(gameData);

            yield return(LogsManager.Wait());

            int  repeatCount = 0;
            byte id          = 0;

            sbyte[] data;

            int minVal = 0;
            int maxVal = 0;

            gameData.rowFreq = new int[gameData.matrix.GetLength(0)];
            gameData.colFreq = new int[gameData.matrix.GetLength(1)];

            int[] lastRow = new int[gameData.matrix.GetLength(1)];
            int[] lastCol = new int[gameData.matrix.GetLength(0)];

            int stopCount = gameData.matrix.GetLength(0) * gameData.matrix.GetLength(1);

            LogsManager.ins.AddLog(string.Format("Liczba powtórzeń liczona na podstawie ilocznu liczby strategii {0} oraz {1} i wynosi: {2}",
                                                 gameData.playerA, gameData.playerB, stopCount), EColors.Default);
            yield return(LogsManager.Wait());

            while (repeatCount < stopCount)
            {
                data    = game.GetRow(id);
                lastRow = AddToLast(lastRow, data);
                gameData.rowFreq[id]++;

                LogsManager.ins.AddLog(string.Format("Pobieram strategię {0} gracza {1} i dodaję do dodatkowej tablicy", gameData.rowStrategies[id].ToString(), gameData.playerA));
                SumManager.ins.ChangeColSum(lastRow);
                TableManager.ins.SelectRow((byte)gameData.matrix.GetLength(0), id, EColors.Green, true);
                yield return(LogsManager.Wait());

                LogsManager.ins.AddLog("Dla wybranej strategii zwiększam częstotliwość o 1");
                FrequencyManager.ins.ChangeRowFreq((sbyte)id, gameData.rowFreq[id]);
                yield return(LogsManager.Wait());

                minVal = lastRow.Min();
                id     = GetElementID(lastRow, minVal);

                LogsManager.ins.AddLog("Znajduję najmniejszą wartość w wybranym wierszu.");
                SumManager.ins.SelectRow(id);
                yield return(LogsManager.Wait());

                data    = game.GetColumn(id);
                lastCol = AddToLast(lastCol, data);
                gameData.colFreq[id]++;

                LogsManager.ins.AddLog(string.Format("Pobieram strategię {0} gracza {1} i dodaję do dodatkowej tablicy", gameData.colStrategies[id].ToString(), gameData.playerB));
                SumManager.ins.ChangeRowSm(lastCol);
                TableManager.ins.SelectColumn((byte)gameData.matrix.GetLength(1), id, EColors.Green, true);
                yield return(LogsManager.Wait());

                LogsManager.ins.AddLog("Dla wybranej strategii zwiększam częstotliwość o 1");
                FrequencyManager.ins.ChangeColFreq((sbyte)id, gameData.colFreq[id]);
                yield return(LogsManager.Wait());

                maxVal = lastCol.Max();
                id     = GetElementID(lastCol, maxVal);

                LogsManager.ins.AddLog("Znajduję najmniejszą wartość w wybranej kolumnie.");
                SumManager.ins.SelectColumn(id);
                yield return(LogsManager.Wait());

                repeatCount++;
                LogsManager.ins.AddLog(string.Format("Powtórzenie: {0}/{1}.", repeatCount, stopCount), EColors.Yellow);
            }

            SumManager.ins.UnselectAll();
            TableManager.ins.SelectCell(0, EColors.Default, true);

            LogsManager.ins.AddLog("Optymalne skracanie wyników.", EColors.Blue);

            gameData.rowFreq = Game.DivisorRelativeRequences(gameData.rowFreq);
            gameData.colFreq = Game.DivisorRelativeRequences(gameData.colFreq);

            for (sbyte i = 0; i < gameData.rowFreq.Length; i++)
            {
                FrequencyManager.ins.ChangeRowFreq(i, gameData.rowFreq[i]);
            }

            for (sbyte i = 0; i < gameData.colFreq.Length; i++)
            {
                FrequencyManager.ins.ChangeColFreq(i, gameData.colFreq[i]);
            }
        }