Esempio n. 1
0
    void Update()
    {
        if (bouge)
        {
            transform.position = Vector3.MoveTowards(transform.position, other.transform.position, Time.deltaTime * vitesse / 2);
            transform.position = Vector3.Lerp(transform.position, other.transform.position, Time.deltaTime * smoothing);
            if (Vector3.Distance(transform.position, other.transform.position) < 0.1)
            {
                bouge           = false;
                Logique.jouable = true;
                suit            = true;
            }
        }
        if (suit)
        {
            transform.position = other.transform.position;
        }

        if (pose)
        {
            suit = false;
            transform.position = Vector3.MoveTowards(transform.position, other.transform.position + Control.direction, Time.deltaTime * vitesse / 2);
            transform.position = Vector3.Lerp(transform.position, other.transform.position + Control.direction, Time.deltaTime * smoothing);
            if (Vector3.Distance(transform.position, other.transform.position) > 0.4)
            {
                Logique.jouable       = true;
                pose                  = false;
                colliderBoite.enabled = true;
            }
        }

        if (Input.GetKeyDown(KeyCode.Return))
        {
            //Debug.Log("THIS : " + this + " minObject : " +  Logique.minObject() + "comparaison : " + this.GetComponent<CubeIntObject>());
            //Debug.Log("Test bool : " + (Logique.minObject().GetComponent<CubeIntObject>() == this.GetComponent<CubeIntObject>()));


            if (porte)
            {
                porte           = false;
                bouge           = false;
                Logique.jouable = false;
                pose            = true;
            }
            else if (colliderBoite.Distance(colliderJoueur).distance < 0.25 && (Logique.minObject() == this.gameObject))
            {
                if (this.GetComponent <CubeEnigmeObject> () != null)
                {
                    Debug.Log("CLEF = " + this.GetComponent <CubeEnigmeObject> ().cubeEnigme.enigme.clef);
                }
                if (!porte)
                {
                    colliderBoite.enabled = false;
                    porte           = true;
                    bouge           = true;
                    Logique.jouable = false;
                }
            }
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void Awake()
    {
        //var lvl = PlayerPrefs.GetInt("level", 1);
        //var secteur = PlayerPrefs.GetInt("secteur", 1);
        sceneName = "Level " + secteur + "-" + lvl;
#if UNITY_EDITOR
        //var editor = UnityEditor.SceneManagement.EditorSceneManager.GetSceneManagerSetup();
        //Debug.Log(editor);
#endif
        if (instance != null && sceneName == instance.sceneName)
        {
            Destroy(gameObject);
            return;
        }
        else if (instance != null)
        {
            Destroy(instance.gameObject);
        }
        instance = this;
        DontDestroyOnLoad(gameObject);
        Kill.kill(null);
#if !UNITY_EDITOR
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive);
#endif
    }