public void Switch() { this.Free(); if(loginSceneViewer) { loginSceneViewer = GameObject.Find("LoginSceneViewer").GetComponent<LoginSceneViewer>(); } loginSceneViewer.InitialSceneSetting(); }
void Awake() { loginSceneViewer = GameObject.FindObjectOfType(typeof(LoginSceneViewer)) as LoginSceneViewer; }
void OnLevelWasLoaded(int mapIndex) { if(mapIndex == (int)Definition.eSceneID.LoginScene_ngui) { loginSceneViewer = GameObject.FindObjectOfType(typeof(LoginSceneViewer)) as LoginSceneViewer; // if(this.processState == LoginController.ProcessState.PREPARE) { // InitialSceneSetting(); // } if(this.processState == LoginController.ProcessState.KICKEDBYGAMELOBBY) { loginSceneViewer.LoginErrorSceneSetting(); } } // Debug.Log("Login:OnLevelWasLoaded"); }
void OnLevelWasLoaded(int mapIndex) { if(mapIndex == (int)Definition.eSceneID.LoginScene_ngui) { loginSceneViewer = GameObject.FindObjectOfType(typeof(LoginSceneViewer)) as LoginSceneViewer; } // Debug.Log("Register:OnLevelWasLoaded"); }
void OnLevelWasLoaded(int mapIndex) { if(mapIndex == (int)Definition.eSceneID.LoginScene_ngui) { loginScene = FindObjectOfType(typeof(LoginSceneViewer)) as LoginSceneViewer; } }