private async void LoginMessageReceived(LoginMessage message) { if (this.m_connection.State == ClientConnectionState.DEFAULT && this.CheckClientVersion(message.GetClientMajorVersion(), message.GetClientBuildVersion(), message.GetAppVersion(), message.GetResourceSha(), message.IsAndroidClient()) && this.CheckServerCapabilities()) { this.m_connection.Messaging.SetScramblerSeed(message.GetScramblerSeed()); this.m_connection.SetState(ClientConnectionState.LOGIN); AccountDocument accountDocument; if (message.GetAccountId().IsZero() && message.GetPassToken() == null) { IOperationResult <ulong> incrementSeedResult = await ServerProxy.AccountDatabase.IncrementSeed(); if (!incrementSeedResult.Success) { LoginFailedMessage loginFailedMessage = new LoginFailedMessage(); loginFailedMessage.SetErrorCode(LoginFailedMessage.ErrorCode.SERVER_MAINTENANCE); loginFailedMessage.SetReason("Internal server error"); this.SendMessage(loginFailedMessage); return; } accountDocument = new AccountDocument((long)incrementSeedResult.Value); accountDocument.Init(); accountDocument.Country = this.m_connection.Location; IOperationResult <string> createAccountResult = await ServerProxy.AccountDatabase.Insert((long)incrementSeedResult.Value, CouchbaseDocument.Save(accountDocument)); if (!createAccountResult.Success) { LoginFailedMessage loginFailedMessage = new LoginFailedMessage(); loginFailedMessage.SetErrorCode(LoginFailedMessage.ErrorCode.SERVER_MAINTENANCE); loginFailedMessage.SetReason("Internal server error"); this.SendMessage(loginFailedMessage); return; } } else { IOperationResult <string> getResult = await ServerProxy.AccountDatabase.Get(message.GetAccountId()); if (!getResult.Success) { if (getResult.Status == ResponseStatus.KeyNotFound) { LoginFailedMessage loginFailedMessage = new LoginFailedMessage(); loginFailedMessage.SetErrorCode(LoginFailedMessage.ErrorCode.ACCOUNT_NOT_EXISTS); this.SendMessage(loginFailedMessage); } else { LoginFailedMessage loginFailedMessage = new LoginFailedMessage(); loginFailedMessage.SetErrorCode(LoginFailedMessage.ErrorCode.SERVER_MAINTENANCE); loginFailedMessage.SetReason("Internal server error"); this.SendMessage(loginFailedMessage); } return; } accountDocument = CouchbaseDocument.Load <AccountDocument>(getResult.Value); if (accountDocument.PassToken != message.GetPassToken()) { LoginFailedMessage loginFailedMessage = new LoginFailedMessage(); loginFailedMessage.SetErrorCode(LoginFailedMessage.ErrorCode.ACCOUNT_NOT_EXISTS); this.SendMessage(loginFailedMessage); return; } } if (accountDocument.State != AccountState.NORMAL) { switch (accountDocument.State) { case AccountState.BANNED: { LoginFailedMessage loginFailedMessage = new LoginFailedMessage(); loginFailedMessage.SetErrorCode(LoginFailedMessage.ErrorCode.BANNED); loginFailedMessage.SetReason(accountDocument.StateArg); this.SendMessage(loginFailedMessage); return; } case AccountState.LOCKED: { LoginFailedMessage loginFailedMessage = new LoginFailedMessage(); loginFailedMessage.SetErrorCode(LoginFailedMessage.ErrorCode.ACCOUNT_LOCKED); this.SendMessage(loginFailedMessage); return; } } } ProxySession session = ProxySessionManager.Create(this.m_connection, accountDocument); RedisValue prevSession = await ServerProxy.SessionDatabase.GetSet(accountDocument.Id, session.Id.ToString()); if (!prevSession.IsNull) { long prevSessionId = long.Parse(prevSession); ServerMessageManager.SendMessage(new StopSessionMessage { Reason = 1, SessionId = prevSessionId }, ServerManager.GetProxySocket(prevSessionId)); } session.SetSocket(ServerCore.Socket); // Proxy LoginOkMessage loginOkMessage = new LoginOkMessage(); loginOkMessage.SetAccountId(accountDocument.Id); loginOkMessage.SetHomeId(accountDocument.Id); loginOkMessage.SetPassToken(accountDocument.PassToken); loginOkMessage.SetFacebookId(accountDocument.FacebookId); loginOkMessage.SetGamecenterId(accountDocument.GamecenterId); loginOkMessage.SetServerMajorVersion(LogicVersion.MAJOR_VERSION); loginOkMessage.SetServerBuildVersion(LogicVersion.BUILD_VERSION); loginOkMessage.SetContentVersion(ResourceManager.GetContentVersion()); loginOkMessage.SetServerEnvironment(EnvironmentSettings.Environment); loginOkMessage.SetSessionCount(accountDocument.SessionCount); loginOkMessage.SetPlayTimeSeconds(accountDocument.PlayTimeSeconds); loginOkMessage.SetAccountCreatedDate(accountDocument.CreateTime.ToString()); loginOkMessage.SetStartupCooldownSeconds(ServerProxy.GetStartupCooldownSeconds()); loginOkMessage.SetRegion(this.m_connection.Location); loginOkMessage.SetFacebookAppId(ResourceSettings.FacebookAppId); loginOkMessage.SetGoogleServiceId(ResourceSettings.GoogleServiceId); loginOkMessage.SetContentUrlList(ResourceSettings.ContentUrlList); loginOkMessage.SetChronosContentUrlList(ResourceSettings.ChronosContentUrlList); this.SendMessage(loginOkMessage); this.m_connection.SetSession(session); this.m_connection.SetState(ClientConnectionState.LOGGED); if (this.m_connection.State == ClientConnectionState.LOGGED) { accountDocument.SessionCount += 1; accountDocument.LastSessionTime = TimeUtil.GetTimestamp(); ServerRequestManager.Create(new BindServerSocketRequestMessage { ServerType = 9, ServerId = ServerManager.GetDocumentSocket(9, accountDocument.Id).ServerId, SessionId = session.Id }, ServerCore.Socket, 5).OnComplete = this.OnGameServerBound; await ServerProxy.AccountDatabase.Update(accountDocument.Id, CouchbaseDocument.Save(accountDocument)); } else { this.m_connection.DestructSession(); } } }