Esempio n. 1
0
 private void login_failed()
 {
     btn.interactable = true;
     remove_client_listeners();
     client.Dispose();
     client = null;
 }
Esempio n. 2
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    private void on_click()
    {
        if (client != null)
        {
            return;
        }

        var name = Username.text;
        var pw   = Password.text;

        if (string.IsNullOrWhiteSpace(name) || string.IsNullOrWhiteSpace(pw))
        {
            Status.Error("Username and password required."); //TRANSLATE
            return;
        }

        Debug.Log("PW: " + pw);

        btn.interactable             = false;
        client                       = new LoginClientLL();
        client.OnDisconnected       += on_disconnected;
        client.OnServerDisconnected += on_server_disconnected;
        client.OnLoginResult        += on_login_result;
        client.DoLogin(name, pw);
    }
Esempio n. 3
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 private void shut_down_services()
 {
     if (base_service != null)
     {
         base_service.Dispose();
         base_service = null;
     }
     if (login_client != null)
     {
         login_client.Dispose();
         login_client = null;
     }
     SceneManager.LoadScene("Login");
 }
Esempio n. 4
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    public void EstablishConnection(LoginClientLL login_service, RepeatedField <LoginServices.Server> servers)
    {
        Debug.Assert(servers.Count > 0);
        Debug.Assert(base_service == null, "A base service operation is already taking place...");
        Debug.Assert(login_service == null, "Internal error. login service and base service always has to be in sync...");

        login_service.OnDisconnected       += on_login_client_disconnected;
        login_service.OnServerDisconnected += on_main_server_caused_disconnection;

        var selected_server_idx = MainThread <System.Random> .Get().Next(0, servers.Count - 1);

        selected_server                        = servers[selected_server_idx];
        base_service                           = new BaseClientLL(new Channel(selected_server.Url, ChannelCredentials.Insecure)); //TODO: SSL, Compression
        base_service.OnDisconnected           += on_base_server_disconnected;
        base_service.OnSuccessfulSubscription += on_successful_subscription;
        base_service.ConnectAsync();
    }