public static bool FindPoint(LogicTileMap tileMap, LogicVector2 pos1, LogicVector2 pos2, LogicVector2 pos3, LogicVector2 pos4)
        {
            pos1.Set(pos2.m_x, pos2.m_y);
            pos1.Substract(pos3);

            int length = pos1.GetLength();

            pos1.m_x = (pos1.m_x << 7) / length;
            pos1.m_y = (pos1.m_y << 7) / length;

            pos4.Set(pos3.m_x, pos3.m_y);

            int radius = LogicMath.Clamp(length / 128, 10, 25);

            for (int i = 0; i < radius; i++)
            {
                if (tileMap.IsPassablePathFinder(pos4.m_x >> 8, pos4.m_y >> 8))
                {
                    pos4.m_x = (int)((pos4.m_x & 0xFFFFFF00) | 128);
                    pos4.m_y = (int)((pos4.m_y & 0xFFFFFF00) | 128);

                    return(true);
                }

                pos4.Add(pos1);
            }

            return(false);
        }
        public LogicArrayList <LogicVector2> CreatePatrolPath()
        {
            int parentWidth  = this.m_parent.GetWidthInTiles() << 8;
            int parentHeight = this.m_parent.GetHeightInTiles() << 8;
            int patrolRadius = this.m_hero.GetPatrolRadius();

            if (patrolRadius * patrolRadius >= parentWidth * parentWidth + parentHeight * parentHeight)
            {
                LogicVector2 tmp1 = new LogicVector2();
                LogicVector2 tmp2 = new LogicVector2();
                LogicVector2 tmp3 = new LogicVector2();
                LogicVector2 tmp4 = new LogicVector2();

                int parentMidX = this.m_parent.GetMidX();
                int parentMidY = this.m_parent.GetMidY();

                tmp2.Set(parentMidX, parentMidY);

                LogicArrayList <LogicVector2> wayPoints = new LogicArrayList <LogicVector2>(LogicHeroBaseComponent.PATROL_PATHS);

                for (int i = 0, j = 22; i < LogicHeroBaseComponent.PATROL_PATHS; i++, j += 45)
                {
                    tmp1.Set(parentMidX + LogicMath.Cos(j, patrolRadius), parentMidY + LogicMath.Sin(j, patrolRadius));
                    LogicHeroBaseComponent.FindPoint(this.m_parent.GetLevel().GetTileMap(), tmp3, tmp2, tmp1, tmp4);
                    wayPoints.Add(new LogicVector2(tmp4.m_x, tmp4.m_y));
                }

                tmp1.Destruct();
                tmp2.Destruct();
                tmp3.Destruct();
                tmp4.Destruct();

                return(wayPoints);
            }
            else
            {
                int startX = this.m_parent.GetX() + (this.m_parent.GetWidthInTiles() << 9) - 128;
                int startY = this.m_parent.GetY() + (this.m_parent.GetWidthInTiles() << 9) - 128;
                int endX   = this.m_parent.GetX() + 128;
                int endY   = this.m_parent.GetY() + 128;

                LogicArrayList <LogicVector2> wayPoints = new LogicArrayList <LogicVector2>(4);

                wayPoints.Add(new LogicVector2(startX, startY));
                wayPoints.Add(new LogicVector2(endX, startY));
                wayPoints.Add(new LogicVector2(endX, endY));
                wayPoints.Add(new LogicVector2(startX, endY));

                return(wayPoints);
            }
        }
Esempio n. 3
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        public void SpawnSummon(int x, int y)
        {
            LogicSpellData     data       = this.GetSpellData();
            LogicCharacterData summonData = data.GetSummonTroop();
            LogicVector2       position   = new LogicVector2();

            int summonCount        = data.GetUnitsToSpawn(this.m_upgradeLevel);
            int spawnDuration      = data.GetSpawnDuration(this.m_upgradeLevel);
            int totalSpawnDuration = -(spawnDuration * data.GetSpawnFirstGroupSize());

            for (int i = 0, k = 0, angle = y + 7 * x; i < summonCount; i++, k += 7, angle += 150, totalSpawnDuration += spawnDuration)
            {
                if (!summonData.IsFlying())
                {
                    if (!this.m_level.GetTileMap().GetNearestPassablePosition(this.GetX(), this.GetY(), position, 1536))
                    {
                        return;
                    }
                }
                else
                {
                    position.m_x = x + LogicMath.GetRotatedX(summonData.GetSecondarySpawnOffset(), 0, angle);
                    position.m_y = y + LogicMath.GetRotatedY(summonData.GetSecondarySpawnOffset(), 0, angle);
                }

                LogicCharacter summon = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(summonData, this.m_level, this.m_villageType);

                summon.GetHitpointComponent().SetTeam(0);
                summon.SetInitialPosition(position.m_x, position.m_y);

                LogicRandom random = new LogicRandom(k + this.m_globalId);

                int rnd = ((random.Rand(150) << 9) + 38400) / 100;

                position.Set(LogicMath.Cos(angle, rnd),
                             LogicMath.Sin(angle, rnd));

                int pushBackSpeed = summonData.GetPushbackSpeed() > 0 ? summonData.GetPushbackSpeed() : 1;
                int pushBackTime  = 2 * rnd / (3 * pushBackSpeed);
                int spawnDelay    = pushBackTime + totalSpawnDuration / summonCount;

                if (data.GetSpawnFirstGroupSize() > 0)
                {
                    spawnDelay = LogicMath.Max(200, spawnDelay);
                }

                summon.SetSpawnTime(spawnDelay);
                summon.GetMovementComponent().GetMovementSystem().PushTrap(position, pushBackTime, 0, false, false);

                if (summon.GetCharacterData().IsJumper())
                {
                    summon.GetMovementComponent().EnableJump(3600000);
                    summon.GetCombatComponent().RefreshTarget(true);
                }

                LogicCombatComponent combatComponent = summon.GetCombatComponent();

                if (combatComponent != null)
                {
                    combatComponent.SetSkeletonSpell();
                }

                this.GetGameObjectManager().AddGameObject(summon, -1);
            }
        }
Esempio n. 4
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        public void CheckSpawning(LogicCharacterData spawnCharacterData, int spawnCount, int spawnUpgradeLevel, int invulnerabilityTime)
        {
            LogicCharacterData data = this.GetCharacterData();

            if (spawnCharacterData == null)
            {
                spawnCharacterData = data.GetSecondaryTroop();

                if (spawnCharacterData == null)
                {
                    spawnCharacterData = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop();

                    if (spawnCharacterData == null)
                    {
                        return;
                    }
                }
            }

            if (spawnCharacterData.IsSecondaryTroop() || this.IsHero())
            {
                int totalSpawnCount = spawnCount;
                int upgLevel        = this.m_upgradeLevel;

                if (upgLevel >= spawnCharacterData.GetUpgradeLevelCount())
                {
                    upgLevel = spawnCharacterData.GetUpgradeLevelCount() - 1;
                }

                if (this.IsHero())
                {
                    if (this.m_summonSpawnCount >= spawnCount)
                    {
                        return;
                    }

                    upgLevel        = spawnUpgradeLevel;
                    totalSpawnCount = LogicMath.Max(0, LogicMath.Min(3, spawnCount - this.m_summonSpawnCount));
                }
                else
                {
                    if (data.GetSecondaryTroopCount(this.m_upgradeLevel) != 0)
                    {
                        totalSpawnCount = data.GetSecondaryTroopCount(this.m_upgradeLevel);
                    }
                    else if (spawnCount == 0)
                    {
                        totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroopCount();

                        if (this.m_summonTroops.Size() + totalSpawnCount > data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit())
                        {
                            totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit() - this.m_summonTroops.Size();
                        }
                    }
                }

                if (totalSpawnCount > 0)
                {
                    LogicVector2 position = new LogicVector2();
                    LogicRandom  random   = new LogicRandom(this.m_globalId);

                    int  team = this.GetHitpointComponent().GetTeam();
                    bool randomizeSecSpawnDist = this.GetCharacterData().GetRandomizeSecSpawnDist();

                    for (int i = 0, j = 0, k = 0; i < totalSpawnCount; i++, j += 360, k += 100)
                    {
                        int seed = j / totalSpawnCount;

                        if (this.IsHero())
                        {
                            seed = 360 * (i + this.m_summonSpawnCount) / LogicMath.Max(1, LogicMath.Min(6, spawnCount));
                        }

                        int rnd = 59 * this.m_globalId % 360 + seed;

                        if (spawnCharacterData.IsFlying())
                        {
                            LogicCharacterData parentData = this.GetCharacterData();

                            position.Set(this.GetX() + LogicMath.GetRotatedX(parentData.GetSecondarySpawnOffset(), 0, rnd),
                                         this.GetY() + LogicMath.GetRotatedY(parentData.GetSecondarySpawnOffset(), 0, rnd));
                        }
                        else if (spawnCharacterData.GetSpeed() == 0)
                        {
                            position.Set(this.GetX(), this.GetY());
                        }
                        else
                        {
                            if (!this.m_level.GetTileMap().GetNearestPassablePosition(this.GetX(), this.GetY(), position, 1536))
                            {
                                continue;
                            }
                        }

                        LogicCharacter spawnGameObject = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(spawnCharacterData, this.m_level, this.m_villageType);

                        if (this.GetCharacterData().GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop() != null || this.IsHero())
                        {
                            this.m_summonTroops.Add(spawnGameObject);
                        }

                        spawnGameObject.GetHitpointComponent().SetTeam(team);
                        spawnGameObject.SetUpgradeLevel(upgLevel);

                        spawnGameObject.SetInitialPosition(position.m_x, position.m_y);

                        if (this.m_duplicate)
                        {
                            spawnGameObject.m_duplicateLifeTime = this.m_duplicateLifeTime;
                            spawnGameObject.m_duplicate         = true;
                        }

                        if (!this.IsHero())
                        {
                            spawnGameObject.m_summoner = (LogicCharacterData)this.m_data;
                        }

                        if (invulnerabilityTime > 0)
                        {
                            spawnGameObject.GetHitpointComponent().SetInvulnerabilityTime(invulnerabilityTime);
                        }

                        int secondarySpawnDistance = this.IsHero() ? 768 : this.GetCharacterData().GetSecondarySpawnDistance();

                        if (secondarySpawnDistance > 0)
                        {
                            if (randomizeSecSpawnDist)
                            {
                                secondarySpawnDistance = (int)(random.Rand(secondarySpawnDistance) + ((uint)secondarySpawnDistance >> 1));
                            }

                            position.Set(LogicMath.Cos(rnd, secondarySpawnDistance),
                                         LogicMath.Sin(rnd, secondarySpawnDistance));

                            int pushBackSpeed = spawnGameObject.GetCharacterData().GetPushbackSpeed();

                            if (pushBackSpeed <= 0)
                            {
                                pushBackSpeed = 1;
                            }

                            int pushBackTime = 2 * secondarySpawnDistance / (3 * pushBackSpeed);

                            if (this.GetHitpointComponent().GetHitpoints() > 0)
                            {
                                if (this.GetAttackerItemData().GetSummonTroop() != null)
                                {
                                    spawnGameObject.SetSpawnTime(pushBackTime);
                                }
                                else if (this.IsHero())
                                {
                                    spawnGameObject.SetSpawnTime(pushBackTime + k);
                                }
                            }

                            spawnGameObject.GetMovementComponent().GetMovementSystem().PushTrap(position, pushBackTime, 0, false, false);
                        }

                        if (team == 1 || spawnGameObject.GetCharacterData().IsJumper())
                        {
                            spawnGameObject.GetMovementComponent().EnableJump(3600000);
                            spawnGameObject.GetCombatComponent().RefreshTarget(true);
                        }

                        if (team == 1)
                        {
                            if (LogicDataTables.GetGlobals().AllianceTroopsPatrol())
                            {
                                spawnGameObject.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9);

                                if (this.GetMovementComponent().GetBaseBuilding() != null)
                                {
                                    spawnGameObject.GetMovementComponent().SetBaseBuilding(this.GetMovementComponent().GetBaseBuilding());
                                }
                            }
                        }

                        this.GetGameObjectManager().AddGameObject(spawnGameObject, -1);

                        if (this.IsHero())
                        {
                            ++this.m_summonSpawnCount;
                        }
                    }

                    position.Destruct();
                }
            }
            else
            {
                Debugger.Warning("checkSpawning: trying to spawn normal troops!");
            }
        }
Esempio n. 5
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        public void UpdatePenetrating(int damageMultiplier)
        {
            LogicVector2 pos1 = new LogicVector2((this.m_targetPosition.m_x >> 3) - this.m_unk248.m_x, (this.m_targetPosition.m_y >> 3) - this.m_unk248.m_y);

            pos1.Normalize(512);

            LogicVector2 pos2 = new LogicVector2(-pos1.m_y, pos1.m_x);

            int distance = ((200 - this.m_areaShieldDelay) * (8 * this.GetSpeed() - 8 * this.m_areaShieldSpeed) / 200 + 8 * this.m_areaShieldSpeed) >> 3;

            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT);

            for (int i = 0, damage = damageMultiplier * this.m_damage / 100; i < components.Size(); i++)
            {
                LogicMovementComponent component         = (LogicMovementComponent)components[i];
                LogicGameObject        parent            = component.GetParent();
                LogicHitpointComponent hitpointComponent = parent.GetHitpointComponent();

                if (!parent.IsHidden() && hitpointComponent.GetTeam() != this.m_myTeam && hitpointComponent.GetHitpoints() > 0)
                {
                    int distanceX = parent.GetMidX() - this.GetMidX();
                    int distanceY = parent.GetMidY() - this.GetMidY();

                    if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                    {
                        distanceX += parent.GetWidthInTiles() << 8;
                        distanceY += parent.GetHeightInTiles() << 8;
                    }

                    if ((!component.IsFlying() || this.m_flyingTarget) &&
                        LogicMath.Abs(distanceX) <= this.m_penetratingRadius &&
                        LogicMath.Abs(distanceY) <= this.m_penetratingRadius &&
                        distanceX * distanceX + distanceY * distanceY <= (uint)(this.m_penetratingRadius * this.m_penetratingRadius))
                    {
                        LogicVector2 position = new LogicVector2();

                        if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER && hitpointComponent.GetMaxHitpoints() <= damage)
                        {
                            int rnd = (byte)this.Rand(parent.GetGlobalID());

                            if (rnd > 170u)
                            {
                                position.Set((pos1.m_x >> 2) + pos2.m_x, (pos1.m_y >> 2) + pos2.m_y);
                            }
                            else
                            {
                                if (rnd > 85)
                                {
                                    position.Set(pos1.m_x, pos1.m_y);
                                }
                                else
                                {
                                    position.Set((pos1.m_x >> 2) - pos2.m_x, (pos1.m_y >> 2) - pos2.m_y);
                                }
                            }

                            if (hitpointComponent.GetInvulnerabilityTime() <= 0)
                            {
                                ((LogicCharacter)parent).Eject(position);
                            }

                            position.Destruct();
                        }
                        else
                        {
                            position.Set(pos1.m_x, pos1.m_y);
                            position.Normalize(distance);

                            if (parent.GetMovementComponent().GetMovementSystem().ManualPushTrap(position, 150, this.m_globalId) || parent.IsHero())
                            {
                                this.UpdateTargetDamage(parent, damage);
                            }
                        }
                    }
                }
            }

            pos1.Destruct();
            pos2.Destruct();
        }
Esempio n. 6
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        public void UpdateShockwavePush(int team, int targetType)
        {
            LogicVector2 position = new LogicVector2(this.GetMidX() - this.m_unk248.m_x, this.GetMidY() - this.m_unk248.m_y);
            int          length   = position.GetLength();

            if (length >= this.m_minAttackRange)
            {
                int maxRangeDistance = length - this.m_maxAttackRange;
                int maxRadius        = length;
                int minRadius        = length - 512;

                if (minRadius < this.m_minAttackRange)
                {
                    minRadius = this.m_minAttackRange;
                }

                uint minRadiusSquared = (uint)(minRadius * minRadius);
                uint maxRadiusSquared = (uint)(maxRadius * maxRadius);

                int boostSpeed         = this.m_speedMod * maxRangeDistance / this.m_maxAttackRange;
                int boostTime          = this.m_statusEffectTime * maxRangeDistance / (16 * this.m_maxAttackRange);
                int shockwaveArcLength = this.GetShockwaveArcLength();

                LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT);
                LogicVector2 pushBackPosition = new LogicVector2();

                for (int i = 0; i < components.Size(); i++)
                {
                    LogicMovementComponent movementComponent = (LogicMovementComponent)components[i];
                    LogicGameObject        parent            = movementComponent.GetParent();
                    LogicHitpointComponent hitpointComponent = parent.GetHitpointComponent();

                    if (!parent.IsHidden())
                    {
                        if (hitpointComponent == null || hitpointComponent.GetTeam() != team)
                        {
                            if (hitpointComponent != null && hitpointComponent.GetParent().IsFlying())
                            {
                                if (targetType == 1)
                                {
                                    continue;
                                }
                            }
                            else if (targetType == 0)
                            {
                                continue;
                            }

                            int distanceX = parent.GetMidX() - this.m_unk248.m_x;
                            int distanceY = parent.GetMidY() - this.m_unk248.m_y;

                            if (LogicMath.Abs(distanceX) <= maxRadius &&
                                LogicMath.Abs(distanceY) <= maxRadius)
                            {
                                int distance = distanceX * distanceX + distanceY * distanceY;

                                if (distance <= maxRadiusSquared && distance >= minRadiusSquared)
                                {
                                    if ((distanceX | distanceY) == 0)
                                    {
                                        distanceX = 1;
                                    }

                                    pushBackPosition.Set(distanceX, distanceY);

                                    int pushBackLength = pushBackPosition.Normalize(512);
                                    int angle          =
                                        LogicMath.Abs(LogicMath.NormalizeAngle180(LogicMath.NormalizeAngle180(pushBackPosition.GetAngle()) -
                                                                                  LogicMath.NormalizeAngle180(this.m_shockwaveAngle)));

                                    if (angle < shockwaveArcLength / 2)
                                    {
                                        int pushBack = 100 * (this.m_maxAttackRange + 256 - pushBackLength) / 512;

                                        if (pushBack > this.m_shockwavePushStrength)
                                        {
                                            pushBack = this.m_shockwavePushStrength;
                                        }

                                        movementComponent.GetMovementSystem().ManualPushBack(pushBackPosition, pushBack, 750, this.m_globalId);

                                        if (boostSpeed != 0)
                                        {
                                            movementComponent.GetMovementSystem().Boost(boostSpeed, boostTime);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Esempio n. 7
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        public void CreatePatrolArea(LogicGameObject patrolPost, LogicLevel level, bool unk, int idx)
        {
            LogicArrayList <LogicVector2> wayPoints = new LogicArrayList <LogicVector2>(8);

            if (this.m_patrolPost == null)
            {
                this.m_patrolPost = patrolPost;
            }

            int startX = 0;
            int startY = 0;
            int endX   = 0;
            int endY   = 0;
            int midX   = 0;
            int midY   = 0;

            int width  = 0;
            int height = 0;

            int radius = 0;

            if (patrolPost != null)
            {
                startX = patrolPost.GetX() - 128;
                startY = patrolPost.GetY() - 128;
                endX   = patrolPost.GetX() + (patrolPost.GetWidthInTiles() << 9) + 128;
                endY   = patrolPost.GetY() + (patrolPost.GetHeightInTiles() << 9) + 128;
                midX   = patrolPost.GetMidX();
                midY   = patrolPost.GetMidY();
                width  = patrolPost.GetWidthInTiles() << 8;
                height = patrolPost.GetHeightInTiles() << 8;
                radius = 1536;
            }

            if (radius * radius >= (uint)(width * width + height * height))
            {
                LogicVector2 tmp1 = new LogicVector2();
                LogicVector2 tmp2 = new LogicVector2();
                LogicVector2 tmp3 = new LogicVector2();
                LogicVector2 tmp4 = new LogicVector2();

                tmp2.Set(midX, midY);

                int rnd = patrolPost.GetLevel().GetLogicTime().GetTick() + idx;

                midX = midX + 127 * rnd % 1024 - 512;
                midY = midY + 271 * rnd % 1024 - 512;

                for (int i = 0, j = 45; i < 4; i++, j += 90)
                {
                    tmp1.Set(midX + LogicMath.Cos(j, radius), midY + LogicMath.Sin(j, radius));
                    LogicHeroBaseComponent.FindPoint(patrolPost.GetLevel().GetTileMap(), tmp3, tmp2, tmp1, tmp4);
                    wayPoints.Add(new LogicVector2(tmp4.m_x, tmp4.m_y));
                }

                tmp1.Destruct();
                tmp2.Destruct();
                tmp3.Destruct();
                tmp4.Destruct();
            }
            else
            {
                wayPoints.Add(new LogicVector2(endX, endY));
                wayPoints.Add(new LogicVector2(startX, endY));
                wayPoints.Add(new LogicVector2(startX, startY));
                wayPoints.Add(new LogicVector2(endX, startY));
            }

            this.ClearPatrolArea();

            this.m_wayPoints         = wayPoints;
            this.m_patrolAreaCounter = 0;

            if (this.m_wayPoints.Size() > 1)
            {
                int closestLength = 0x7FFFFFFF;

                for (int i = 1, size = this.m_wayPoints.Size(); i < size; i++)
                {
                    LogicVector2 wayPoint = this.m_wayPoints[i];

                    int length = (wayPoint.m_x - (this.m_position.m_x >> 16)) * (wayPoint.m_x - (this.m_position.m_x >> 16)) +
                                 (wayPoint.m_y - (this.m_position.m_y >> 16)) * (wayPoint.m_y - (this.m_position.m_y >> 16));

                    if (length < closestLength)
                    {
                        this.m_patrolAreaCounter = i;
                        closestLength            = length;
                    }
                }
            }

            this.MoveTo(this.m_wayPoints[this.m_patrolAreaCounter].m_x, this.m_wayPoints[this.m_patrolAreaCounter].m_y, level.GetTileMap(), true);
        }