Esempio n. 1
0
        public bool FinishTaskOfOneWorker()
        {
            LogicGameObject gameObject = this.GetShortestTaskGO();

            if (gameObject != null)
            {
                switch (gameObject.GetGameObjectType())
                {
                case LogicGameObjectType.BUILDING:
                    LogicBuilding building = (LogicBuilding)gameObject;

                    if (building.IsConstructing())
                    {
                        return(building.SpeedUpConstruction());
                    }

                    if (building.GetHeroBaseComponent() != null)
                    {
                        return(building.GetHeroBaseComponent().SpeedUp());
                    }

                    break;

                case LogicGameObjectType.OBSTACLE:
                    LogicObstacle obstacle = (LogicObstacle)gameObject;

                    if (obstacle.IsClearingOnGoing())
                    {
                        return(obstacle.SpeedUpClearing());
                    }

                    break;

                case LogicGameObjectType.TRAP:
                    LogicTrap trap = (LogicTrap)gameObject;

                    if (trap.IsConstructing())
                    {
                        return(trap.SpeedUpConstruction());
                    }

                    break;

                case LogicGameObjectType.VILLAGE_OBJECT:
                    LogicVillageObject villageObject = (LogicVillageObject)gameObject;

                    if (villageObject.IsConstructing())
                    {
                        return(villageObject.SpeedUpCostruction());
                    }

                    break;
                }
            }

            return(false);
        }
Esempio n. 2
0
        /// <summary>
        ///     Finishes the task of one worker.
        /// </summary>
        public bool FinishTaskOfOneWorker()
        {
            LogicGameObject gameObject = this.GetShortestTaskGO();

            if (gameObject != null)
            {
                switch (gameObject.GetGameObjectType())
                {
                case 0:
                    LogicBuilding building = (LogicBuilding)gameObject;

                    if (building.IsConstructing())
                    {
                        return(building.SpeedUpConstruction());
                    }

                    if (building.GetHeroBaseComponent() != null)
                    {
                        // TODO: Implement LogicHeroBaseComponent::speedUpUpgrade.
                    }

                    break;

                case 3:
                    LogicObstacle obstacle = (LogicObstacle)gameObject;

                    if (obstacle.IsClearingOnGoing())
                    {
                        return(obstacle.SpeedUpClearing());
                    }

                    break;

                case 4:
                    LogicTrap trap = (LogicTrap)gameObject;

                    if (trap.IsConstructing())
                    {
                        return(trap.SpeedUpConstruction());
                    }

                    break;

                case 8:
                    LogicVillageObject villageObject = (LogicVillageObject)gameObject;

                    break;
                }
            }

            return(false);
        }