// Start is called before the first frame update void Start() { jeu = this.GetComponentInParent <LogicGame>(); IA = this.gameObject.transform.parent.GetComponentInChildren <IA>(); pot = jeu.gameObject.GetComponentInChildren <LogicPot>(); _menu = jeu.gameObject.transform.Find("Menu").GetComponent <MenuPlay>(); jeton = this.transform.parent.gameObject.GetComponent <AudioSource>(); toc = IA.gameObject.GetComponent <AudioSource>(); couche = jeu.gameObject.GetComponent <AudioSource>(); this.Initcartes(); _grossePile = this.transform.Find("JetonPile_1").GetComponent <SpriteRenderer>(); _moyenPile = this.transform.Find("JetonPile_2").GetComponent <SpriteRenderer>(); _petitePile = this.transform.Find("JetonPile_3").GetComponent <SpriteRenderer>(); _grosTas = this.transform.Find("JetonTas_1").GetComponent <SpriteRenderer>(); _moyenTas = this.transform.Find("JetonTas_3").GetComponent <SpriteRenderer>(); _petitTas = this.transform.Find("JetonTas_4").GetComponent <SpriteRenderer>(); _PersoBras = this.transform.Find("PersoBras").GetComponent <SpriteRenderer>(); _PersoMise = this.transform.Find("PersoMise").GetComponent <SpriteRenderer>(); _deal = this.transform.Find("deal").GetComponent <SpriteRenderer>(); _textMise = this.transform.Find("Canvas").Find("TextMise").GetComponent <Text>(); _textJeton = this.transform.Find("Canvas").Find("TextJeton").GetComponent <Text>(); _Alea = this.transform.parent.GetComponentInChildren <AleaVar>(); _textMise.gameObject.SetActive(false); _grossePile.enabled = false; _moyenPile.enabled = false; _petitePile.enabled = false; _grosTas.enabled = false; _moyenTas.enabled = false; _petitTas.enabled = false; _deal.enabled = false; _PersoBras.enabled = false; _PersoMise.enabled = false; this.AddToNbJeton(3000); double bluff = PlayerPrefs.GetInt("Bluff"); //print("coeff" + bluff); _coeffBluff = _Alea.LoiNormale(bluff / 100.0, 0.1); if (_coeffBluff < 0) { _coeffBluff = 0; } if (_coeffBluff > 1) { _coeffBluff = 1; } }
void Start() { pot = this.GetComponentInParent <LogicPot>(); _textTableau = this.transform.parent.parent.Find("TextTableau"); _Alea = this.transform.parent.GetComponentInChildren <AleaVar>(); /* * print("Loi Beta"); * double moyenne = 0; * double value = 0; * double center = 0; * for(int i = 0; i < 100; i++) * { * value = _Alea.LoiBeta(3.3, 4.8); * print(value); * moyenne += value; * * if (value < 0.5 && value > -0.5) { * center++; * } * * } * * print("moyenne: " + moyenne / 100.0); * print("center: " + center); */ /* * double moyenne = 0; * double value; * double center = 0; * print("Loi Gamma"); * for (int i = 0; i < 100; i++) * { * value = _Alea.LoiGamma(0.1); * moyenne += value; * if (value < 0.5) center++; * print("value: " + value); * } * print("moyenne: " + moyenne / 100.0); * print("center" + center);*/ }