public LogicEventHandler(int cell, Action <int> on_value_changed, Action <int, bool> on_connection_changed, LogicPortSpriteType sprite_type) { this.cell = cell; onValueChanged = on_value_changed; onConnectionChanged = on_connection_changed; spriteType = sprite_type; }
/// <summary> /// Creates a logic port, in a method compatible with both the new and old Automation /// updates. The port will have the default strings which fit well with the /// LogicOperationalController. /// </summary> /// <returns>A logic port compatible with both editions.</returns> public static LogicPorts.Port CompatLogicPort(LogicPortSpriteType type, CellOffset offset) { return(new LogicPorts.Port(LogicOperationalController.PORT_ID, offset, STRINGS.UI.LOGIC_PORTS.CONTROL_OPERATIONAL, STRINGS.UI.LOGIC_PORTS.CONTROL_OPERATIONAL_ACTIVE, STRINGS.UI.LOGIC_PORTS.CONTROL_OPERATIONAL_INACTIVE, false, type)); }
public LogicEventSender(HashedString id, int cell, Action <int> on_value_changed, Action <int, bool> on_connection_changed, LogicPortSpriteType sprite_type) { this.id = id; this.cell = cell; onValueChanged = on_value_changed; onConnectionChanged = on_connection_changed; spriteType = sprite_type; }
public Port(HashedString id, CellOffset cell_offset, string description, string activeDescription, string inactiveDescription, bool show_wire_missing_icon, LogicPortSpriteType sprite_type, bool display_custom_name = false) { this.id = id; cellOffset = cell_offset; this.description = description; this.activeDescription = activeDescription; this.inactiveDescription = inactiveDescription; requiresConnection = show_wire_missing_icon; spriteType = sprite_type; displayCustomName = display_custom_name; }
public LogicPortVisualizer(int cell, LogicPortSpriteType sprite_type) { this.cell = cell; spriteType = sprite_type; }
private static object CreateLogicEventHandler(int cell, Action <int> on_value_changed, Action <int, bool> on_connection_changed, LogicPortSpriteType sprite_type) { Type logicEventHandlerType = typeof(LogicGate).Assembly.GetType("LogicEventHandler"); return(Activator.CreateInstance(logicEventHandlerType, cell, on_value_changed, on_connection_changed, sprite_type)); }