void Start() { selfConfigured = false; if (!GetComponent <PhotonView>().isMine) { this.enabled = false; } logicGame = GameObject.Find("LogicGame").GetComponent <LogicGame>(); }
public Form1() { logicController = new LogicController(); logicGame = new LogicGame(); InitializeComponent(); if (!this.IsHandleCreated) { this.CreateHandle(); } }
void Start() { miseButton = this.gameObject.transform.Find("Miser").gameObject; relanceButton = this.gameObject.transform.Find("Relancer").gameObject; suivreButton = this.gameObject.transform.Find("Suivre").gameObject; checkButton = this.gameObject.transform.Find("Check").gameObject; jeu = this.gameObject.transform.parent.GetComponent <LogicGame>(); slider = this.gameObject.transform.Find("Slider").gameObject.GetComponent <Slider>(); this.gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { jeu = this.GetComponentInParent <LogicGame>(); IA = this.gameObject.transform.parent.GetComponentInChildren <IA>(); pot = jeu.gameObject.GetComponentInChildren <LogicPot>(); _menu = jeu.gameObject.transform.Find("Menu").GetComponent <MenuPlay>(); jeton = this.transform.parent.gameObject.GetComponent <AudioSource>(); toc = IA.gameObject.GetComponent <AudioSource>(); couche = jeu.gameObject.GetComponent <AudioSource>(); this.Initcartes(); _grossePile = this.transform.Find("JetonPile_1").GetComponent <SpriteRenderer>(); _moyenPile = this.transform.Find("JetonPile_2").GetComponent <SpriteRenderer>(); _petitePile = this.transform.Find("JetonPile_3").GetComponent <SpriteRenderer>(); _grosTas = this.transform.Find("JetonTas_1").GetComponent <SpriteRenderer>(); _moyenTas = this.transform.Find("JetonTas_3").GetComponent <SpriteRenderer>(); _petitTas = this.transform.Find("JetonTas_4").GetComponent <SpriteRenderer>(); _PersoBras = this.transform.Find("PersoBras").GetComponent <SpriteRenderer>(); _PersoMise = this.transform.Find("PersoMise").GetComponent <SpriteRenderer>(); _deal = this.transform.Find("deal").GetComponent <SpriteRenderer>(); _textMise = this.transform.Find("Canvas").Find("TextMise").GetComponent <Text>(); _textJeton = this.transform.Find("Canvas").Find("TextJeton").GetComponent <Text>(); _Alea = this.transform.parent.GetComponentInChildren <AleaVar>(); _textMise.gameObject.SetActive(false); _grossePile.enabled = false; _moyenPile.enabled = false; _petitePile.enabled = false; _grosTas.enabled = false; _moyenTas.enabled = false; _petitTas.enabled = false; _deal.enabled = false; _PersoBras.enabled = false; _PersoMise.enabled = false; this.AddToNbJeton(3000); double bluff = PlayerPrefs.GetInt("Bluff"); //print("coeff" + bluff); _coeffBluff = _Alea.LoiNormale(bluff / 100.0, 0.1); if (_coeffBluff < 0) { _coeffBluff = 0; } if (_coeffBluff > 1) { _coeffBluff = 1; } }
void InitLogicGame() { Test(); m_Game = new LogicGame(); LogicGameData data = new LogicGameData(); FillLogicData(data); m_Game.Init(data); m_Game.AddMonsterDataHandler = this.GetNewMonster; m_Game.EventNewMonsterAdd += this.OnNewMonsterAdd; m_Game.EventOnCombo += this.OnCombo; }
void Start() { jeu = this.GetComponentInParent <LogicGame>(); _grosTas = this.transform.Find("JetonTas_1").GetComponent <SpriteRenderer>(); _moyenTas = this.transform.Find("JetonTas_3").GetComponent <SpriteRenderer>(); _petitTas = this.transform.Find("JetonTas_4").GetComponent <SpriteRenderer>(); _textPot = this.transform.Find("TextPot").Find("TextPot").GetComponent <Text>(); _grosTas.enabled = false; _moyenTas.enabled = false; _petitTas.enabled = false; _textPot.gameObject.SetActive(false); jeton = this.GetComponent <AudioSource>(); }
public IEnumerator Distribuer(LogicPerso player, LogicGame jeu) { LogicCard newCard; distrib.Play(3); //print("distrib"); while (player.nbCard() != 2) { yield return(new WaitForSeconds(0.1f)); newCard = this.Piocher(player.nextCardPosition(), player.nextCardRotation(), 0.2f, player.gameObject, player.isReel(), new Vector3(9, 9, 1)); player.setCard(newCard); player = player.next(); } ; IEnumerator Play = jeu.PlayJoueurs(); StartCoroutine(Play); }
public IndexModel(ISessionController <LogicGame> logicgame) { this.logic = logicgame.LoadOrCreate(LogicGameKey.Key); this.logicgame = logicgame; }
public GameModel(ISessionController <LogicGame> logicgame) { this.logic = logicgame.LoadOrCreate(LogicGameKey.Key); this.logicgame = logicgame; refreshOptionsList(); }