public bool HasEnoughFreeHousingSpace() { LogicCalendar calendar = this.m_level.GetCalendar(); LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); LogicUnitProduction unitProduction = this.m_level.GetGameObjectManagerAt(0).GetUnitProduction(); LogicDataTable characterTable = LogicDataTables.GetTable(LogicDataType.CHARACTER); int freeHousingSpace = unitProduction.GetMaxTrainCount() - (homeOwnerAvatar.GetUnitsTotalCapacity() - unitProduction.GetTotalCount()); int requiredHousingSpace = 0; for (int i = 0; i < characterTable.GetItemCount(); i++) { LogicCharacterData data = (LogicCharacterData)characterTable.GetItemAt(i); if (calendar.IsProductionEnabled(data) && !data.IsSecondaryTroop()) { int count = homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId); if (count > 0) { requiredHousingSpace += data.GetHousingSpace() * count; } } } if (requiredHousingSpace <= freeHousingSpace) { LogicUnitProduction spellProduction = this.m_level.GetGameObjectManagerAt(0).GetSpellProduction(); LogicDataTable spellTable = LogicDataTables.GetTable(LogicDataType.SPELL); int freeSpellHousingSpace = spellProduction.GetMaxTrainCount() - (homeOwnerAvatar.GetSpellsTotalCapacity() - spellProduction.GetTotalCount()); int requiredSpellHousingSpace = 0; for (int i = 0; i < spellTable.GetItemCount(); i++) { LogicSpellData data = (LogicSpellData)spellTable.GetItemAt(i); if (calendar.IsProductionEnabled(data)) { int count = homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId); if (count > 0) { requiredSpellHousingSpace += data.GetHousingSpace() * count; } } } return(requiredSpellHousingSpace <= freeSpellHousingSpace); } return(false); }
public void TrainUnits() { LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); LogicDataTable characterTable = LogicDataTables.GetTable(LogicDataType.CHARACTER); LogicDataTable spellTable = LogicDataTables.GetTable(LogicDataType.SPELL); LogicArrayList <LogicCombatItemData> productionUnits = new LogicArrayList <LogicCombatItemData>(characterTable.GetItemCount()); LogicArrayList <LogicCombatItemData> productionSpells = new LogicArrayList <LogicCombatItemData>(spellTable.GetItemCount()); for (int i = 0; i < characterTable.GetItemCount(); i++) { LogicCharacterData data = (LogicCharacterData)characterTable.GetItemAt(i); if (this.m_level.GetCalendar().IsProductionEnabled(data) && !data.IsSecondaryTroop()) { productionUnits.Add(data); } } this.SortProduction(productionUnits); for (int i = 0; i < productionUnits.Size(); i++) { int unitCount = homeOwnerAvatar.GetUnitPresetCount(productionUnits[i], this.m_presetId); if (unitCount > 0) { this.AddUnitsToQueue(productionUnits[i], unitCount); } } for (int i = 0; i < spellTable.GetItemCount(); i++) { LogicSpellData data = (LogicSpellData)spellTable.GetItemAt(i); if (this.m_level.GetCalendar().IsProductionEnabled(data)) { productionSpells.Add(data); } } this.SortProduction(productionSpells); for (int i = 0; i < productionSpells.Size(); i++) { int spellCount = homeOwnerAvatar.GetUnitPresetCount(productionSpells[i], this.m_presetId); if (spellCount > 0) { this.AddUnitsToQueue(productionSpells[i], spellCount); } } }
public int GetResourceCost(LogicResourceData resourceData) { int cost = 0; LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); LogicCalendar calendar = this.m_level.GetCalendar(); LogicDataTable table = LogicDataTables.GetTable(LogicDataType.CHARACTER); for (int i = 0; i < table.GetItemCount(); i++) { LogicCharacterData data = (LogicCharacterData)table.GetItemAt(i); if (calendar.IsProductionEnabled(data) && !data.IsSecondaryTroop()) { int count = homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId); if (count > 0) { if (data.GetTrainingResource() == resourceData) { cost += count * calendar.GetTrainingCost(data, homeOwnerAvatar.GetUnitUpgradeLevel(data)); } } } } table = LogicDataTables.GetTable(LogicDataType.SPELL); for (int i = 0; i < table.GetItemCount(); i++) { LogicSpellData data = (LogicSpellData)table.GetItemAt(i); if (calendar.IsProductionEnabled(data)) { int count = homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId); if (count > 0) { if (data.GetTrainingResource() == resourceData) { cost += count * calendar.GetTrainingCost(data, homeOwnerAvatar.GetUnitUpgradeLevel(data)); } } } } return(cost); }
public override int Execute(LogicLevel level) { this.m_level = level; if (LogicDataTables.GetGlobals().EnablePresets()) { LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.GetTownHallLevel() >= LogicDataTables.GetGlobals().GetEnablePresetsTownHallLevel()) { if (this.m_presetId <= 3) { LogicDataTable table = LogicDataTables.GetTable(LogicDataType.CHARACTER); LogicComponentManager componentManager = level.GetComponentManager(); int totalMaxHousing = componentManager.GetTotalMaxHousing(0); for (int i = 0, housingSpace = 0; i < table.GetItemCount(); i++) { LogicCharacterData data = (LogicCharacterData)table.GetItemAt(i); if (level.GetGameMode().GetCalendar().IsProductionEnabled(data) && !data.IsSecondaryTroop()) { int count = 0; if (this.m_slots.Size() > 0) { for (int j = 0; j < this.m_slots.Size(); j++) { if (this.m_slots[j].GetData() == data) { count = this.m_slots[j].GetCount(); break; } } } housingSpace += count * data.GetHousingSpace(); if (housingSpace > totalMaxHousing || !this.IsUnlocked(data)) { this.SetUnitPresetCount(data, 0); } else { this.SetUnitPresetCount(data, count); } } } table = LogicDataTables.GetTable(LogicDataType.SPELL); totalMaxHousing = componentManager.GetTotalMaxHousing(0); for (int i = 0, housingSpace = 0; i < table.GetItemCount(); i++) { LogicSpellData data = (LogicSpellData)table.GetItemAt(i); if (level.GetGameMode().GetCalendar().IsProductionEnabled(data)) { int count = 0; if (this.m_slots.Size() > 0) { for (int j = 0; j < this.m_slots.Size(); j++) { if (this.m_slots[j].GetData() == data) { count = this.m_slots[j].GetCount(); break; } } } housingSpace += count * data.GetHousingSpace(); if (housingSpace > totalMaxHousing || !this.IsUnlocked(data)) { this.SetUnitPresetCount(data, 0); } else { this.SetUnitPresetCount(data, count); } } } return(0); } return(-2); } } return(-1); }
public void CheckSpawning(LogicCharacterData spawnCharacterData, int spawnCount, int spawnUpgradeLevel, int invulnerabilityTime) { LogicCharacterData data = this.GetCharacterData(); if (spawnCharacterData == null) { spawnCharacterData = data.GetSecondaryTroop(); if (spawnCharacterData == null) { spawnCharacterData = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop(); if (spawnCharacterData == null) { return; } } } if (spawnCharacterData.IsSecondaryTroop() || this.IsHero()) { int totalSpawnCount = spawnCount; int upgLevel = this.m_upgradeLevel; if (upgLevel >= spawnCharacterData.GetUpgradeLevelCount()) { upgLevel = spawnCharacterData.GetUpgradeLevelCount() - 1; } if (this.IsHero()) { if (this.m_summonSpawnCount >= spawnCount) { return; } upgLevel = spawnUpgradeLevel; totalSpawnCount = LogicMath.Max(0, LogicMath.Min(3, spawnCount - this.m_summonSpawnCount)); } else { if (data.GetSecondaryTroopCount(this.m_upgradeLevel) != 0) { totalSpawnCount = data.GetSecondaryTroopCount(this.m_upgradeLevel); } else if (spawnCount == 0) { totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroopCount(); if (this.m_summonTroops.Size() + totalSpawnCount > data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit()) { totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit() - this.m_summonTroops.Size(); } } } if (totalSpawnCount > 0) { LogicVector2 position = new LogicVector2(); LogicRandom random = new LogicRandom(this.m_globalId); int team = this.GetHitpointComponent().GetTeam(); bool randomizeSecSpawnDist = this.GetCharacterData().GetRandomizeSecSpawnDist(); for (int i = 0, j = 0, k = 0; i < totalSpawnCount; i++, j += 360, k += 100) { int seed = j / totalSpawnCount; if (this.IsHero()) { seed = 360 * (i + this.m_summonSpawnCount) / LogicMath.Max(1, LogicMath.Min(6, spawnCount)); } int rnd = 59 * this.m_globalId % 360 + seed; if (spawnCharacterData.IsFlying()) { LogicCharacterData parentData = this.GetCharacterData(); position.Set(this.GetX() + LogicMath.GetRotatedX(parentData.GetSecondarySpawnOffset(), 0, rnd), this.GetY() + LogicMath.GetRotatedY(parentData.GetSecondarySpawnOffset(), 0, rnd)); } else if (spawnCharacterData.GetSpeed() == 0) { position.Set(this.GetX(), this.GetY()); } else { if (!this.m_level.GetTileMap().GetNearestPassablePosition(this.GetX(), this.GetY(), position, 1536)) { continue; } } LogicCharacter spawnGameObject = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(spawnCharacterData, this.m_level, this.m_villageType); if (this.GetCharacterData().GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop() != null || this.IsHero()) { this.m_summonTroops.Add(spawnGameObject); } spawnGameObject.GetHitpointComponent().SetTeam(team); spawnGameObject.SetUpgradeLevel(upgLevel); spawnGameObject.SetInitialPosition(position.m_x, position.m_y); if (this.m_duplicate) { spawnGameObject.m_duplicateLifeTime = this.m_duplicateLifeTime; spawnGameObject.m_duplicate = true; } if (!this.IsHero()) { spawnGameObject.m_summoner = (LogicCharacterData)this.m_data; } if (invulnerabilityTime > 0) { spawnGameObject.GetHitpointComponent().SetInvulnerabilityTime(invulnerabilityTime); } int secondarySpawnDistance = this.IsHero() ? 768 : this.GetCharacterData().GetSecondarySpawnDistance(); if (secondarySpawnDistance > 0) { if (randomizeSecSpawnDist) { secondarySpawnDistance = (int)(random.Rand(secondarySpawnDistance) + ((uint)secondarySpawnDistance >> 1)); } position.Set(LogicMath.Cos(rnd, secondarySpawnDistance), LogicMath.Sin(rnd, secondarySpawnDistance)); int pushBackSpeed = spawnGameObject.GetCharacterData().GetPushbackSpeed(); if (pushBackSpeed <= 0) { pushBackSpeed = 1; } int pushBackTime = 2 * secondarySpawnDistance / (3 * pushBackSpeed); if (this.GetHitpointComponent().GetHitpoints() > 0) { if (this.GetAttackerItemData().GetSummonTroop() != null) { spawnGameObject.SetSpawnTime(pushBackTime); } else if (this.IsHero()) { spawnGameObject.SetSpawnTime(pushBackTime + k); } } spawnGameObject.GetMovementComponent().GetMovementSystem().PushTrap(position, pushBackTime, 0, false, false); } if (team == 1 || spawnGameObject.GetCharacterData().IsJumper()) { spawnGameObject.GetMovementComponent().EnableJump(3600000); spawnGameObject.GetCombatComponent().RefreshTarget(true); } if (team == 1) { if (LogicDataTables.GetGlobals().AllianceTroopsPatrol()) { spawnGameObject.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9); if (this.GetMovementComponent().GetBaseBuilding() != null) { spawnGameObject.GetMovementComponent().SetBaseBuilding(this.GetMovementComponent().GetBaseBuilding()); } } } this.GetGameObjectManager().AddGameObject(spawnGameObject, -1); if (this.IsHero()) { ++this.m_summonSpawnCount; } } position.Destruct(); } } else { Debugger.Warning("checkSpawning: trying to spawn normal troops!"); } }
public override void DeathEvent() { LogicHitpointComponent hitpointComponent = this.GetHitpointComponent(); LogicCharacterData data = this.GetCharacterData(); if (hitpointComponent != null && hitpointComponent.GetTeam() == 1 && !this.IsHero() && !data.IsSecondaryTroop() && this.m_level.GetVillageType() == 0 && this.m_allianceUnit) { LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); homeOwnerAvatar.RemoveAllianceUnit(data, this.m_upgradeLevel); homeOwnerAvatar.GetChangeListener().AllianceUnitRemoved(data, this.m_upgradeLevel); } if (data.GetSpecialAbilityType() != LogicCharacterData.SPECIAL_ABILITY_TYPE_RESPAWN_AS_CANNON || data.GetSpecialAbilityLevel(this.m_upgradeLevel) <= 0) { if (data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_SPAWN_UNITS) { if (data.GetSpecialAbilityLevel(this.m_upgradeLevel) > 0) { this.CheckSpawning(null, data.GetSpecialAbilityAttribute(this.m_upgradeLevel), 0, 0); } } else if (data.GetSecondaryTroop() != null) { this.CheckSpawning(null, 0, 0, 0); } } else if (!this.m_ejected) { this.CheckSpawning(LogicDataTables.GetCharacterByName("MovingCannonSecondary", null), 1, data.GetSpecialAbilityAttribute(this.m_upgradeLevel), 500); } this.AddTombstoneIfNeeded(); if (this.m_parent != null) { this.m_parent.RemoveChildren(this); this.m_parent = null; } base.DeathEvent(); }