Esempio n. 1
0
        public void IncrementDestroyedBuildingCount(LogicBuildingData data)
        {
            LogicBuildingClassData buildingClass = data.GetBuildingClass();

            if (buildingClass.IsTownHall() || buildingClass.IsTownHall2())
            {
                this.m_townhallDestroyed = true;
            }

            if (this.m_level != null)
            {
                LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();

                if (homeOwnerAvatar != null && homeOwnerAvatar.IsClientAvatar())
                {
                    if (this.m_level.GetState() == 2)
                    {
                        int matchType = this.m_level.GetMatchType();

                        if (matchType != 2 && matchType != 5)
                        {
                            this.m_level.GetAchievementManager().BuildingDestroyedInPvP(data);
                        }
                    }
                }
            }
        }
        public static void Init()
        {
            GameBaseGenerator.HomeOwnerAvatar = new LogicClientAvatar();
            GameBaseGenerator.HomeOwnerAvatar.SetName("Supercell - Private CoC Server");
            GameBaseGenerator.HomeOwnerAvatar.SetExpLevel(500);
            GameBaseGenerator.HomeOwnerAvatar.SetScore(5000);
            GameBaseGenerator.HomeOwnerAvatar.SetLeagueType(LogicDataTables.GetTable(LogicDataType.LEAGUE).GetItemCount() - 1);

            GameBaseGenerator.m_random = new LogicRandom(Environment.TickCount);
            GameBaseGenerator.m_defenseBuildingArray = new LogicArrayList <LogicBuildingData>();
            GameBaseGenerator.m_otherBuildingArray   = new LogicArrayList <LogicBuildingData>();
            GameBaseGenerator.m_trapArray            = new LogicArrayList <LogicTrapData>();

            LogicDataTable buildingTable = LogicDataTables.GetTable(LogicDataType.BUILDING);
            LogicDataTable trapTable     = LogicDataTables.GetTable(LogicDataType.TRAP);

            for (int i = 0; i < buildingTable.GetItemCount(); i++)
            {
                LogicBuildingData buildingData = (LogicBuildingData)buildingTable.GetItemAt(i);

                if (buildingData.IsEnabledInVillageType(0))
                {
                    if (buildingData.GetBuildingClass().GetName() == "Defense")
                    {
                        GameBaseGenerator.m_defenseBuildingArray.Add(buildingData);
                    }
                    else
                    {
                        GameBaseGenerator.m_otherBuildingArray.Add(buildingData);
                    }
                }
            }

            for (int i = 0; i < trapTable.GetItemCount(); i++)
            {
                LogicTrapData trapData = (LogicTrapData)trapTable.GetItemAt(i);

                if (trapData.IsEnabledInVillageType(0))
                {
                    GameBaseGenerator.m_trapArray.Add(trapData);
                }
            }
        }