internal Shard(Logic.Shard server) { _server = server; Name = _server.Configuration.Name; Type = _server.Configuration.ShardType; }
public GameForm() { InitializeComponent(); RoomList.ItemSelectionChanged += RoomList_ItemSelectionChanged; _game = Logic.Shard.Create(new Logic.ShardConfiguration() { ShardType = Client.ShardTypes.Local, MapType = Logic.MapTypes.Square, Name = "Test", }); _game.GameEvent += GameEvent; Text = string.Format("Screeps Game: {0}", _game.Configuration.Name); var clientGame = _game.Games.FirstOrDefault(); if (clientGame != null) { var rooms = clientGame.Rooms.Where(r => r.IsAvailable); if (rooms != null && rooms.Count() > 0) { // populate the list of rooms in the ui RoomList.Items.Clear(); List <ListViewItem> currentRooms = new List <ListViewItem>(); foreach (var room in rooms) { var item = new ListViewItem() { Name = room.Name, Tag = room, Text = room.Name, ToolTipText = room.ID }; RoomList.Items.Add(item); currentRooms.Add(item); } // Select any new rooms foreach (var newRoom in currentRooms.Where(cr => !_knownRooms.Any(kr => kr.ID == ((Client.Room)cr.Tag).ID))) { newRoom.Selected = true; _knownRooms.Add((Client.Room)newRoom.Tag); } } _player = clientGame.AddPlayer("user", typeof(Player1.Controller)); } _game.FinishInit(clientGame); }
internal Game(Logic.Shard server) { Server = server; Time = server.Time; Memory = new Dictionary <string, Dictionary <string, object> >(); }