private void writeBytes(byte[] buf, int offset, int size) { LOG.Debug("sending: " + LoggingUtilities.ByteArrayToString(buf, size)); // converting from sync to async got rid of some of the apparent buffer corruption issues // when sending and receiving to the IOIO at the same time 2015/26/Apr //Stream_.Write(buf, offset, size); Stream_.WriteAsync(buf, offset, size); }
public override string ToString() { return(this.GetType().Name + ":" + " UartNum:" + UartNum + " NumBytes:" + NumDataBytes + " Data:" + LoggingUtilities.ByteArrayToString(this.Data, this.NumDataBytes));; }
public override string ToString() { return(this.GetType().Name + " Twi:" + this.TwiDef.TwiNum + " ExpectBack:" + this.NumBytesRead + " SendingBytes:" + LoggingUtilities.ByteArrayToString(this.Data, this.Data.Length)); }