/// <summary> /// Loads the scene to be loaded next. /// </summary> /// <remarks> /// The function call hides the fact that some scenes are within the /// main scene. /// </remarks> public void LoadCurrentScene() { SynchroniseScenesWithDatabase(); var scene = ExperimentSettings.SceneSettings.Scenes[_currentScene].Name; if (scene.Contains(".xml")) { QuestionnaireName = scene.Split('.')[0]; LoggingManager.CreateUserAnswer(LoggingManager.CurrentSessionId, QuestionnaireName); LoggingManager.SetQuestionnaireName(QuestionnaireName); scene = "Questionnaire"; } switch (scene) { case "LabchartStartScene": _configureLabchart = true; MenuManager.InstantiateAndShowMenu("Configure Labchart Menu", "Launcher"); ManualContinueToNextScene(); break; case "Questionnaire": _inQuestionnaire = true; Cursor.lockState = CursorLockMode.None; Cursor.visible = true; QuestionnaireManager.enabled = true; QuestionnaireManager.DisplayQuestionnaire(); ManualContinueToNextScene(); break; default: SceneManager.LoadScene(scene); break; } }