public void LogMood(int mood) { float realMood = Mathf.InverseLerp(AppConstants.minimumMoodValue, AppConstants.maximumMoodValue, mood); var data = new LogMoodData(realMood); db.Insert(data); }
public void LogMood(int appSession, int mood) { // TODO refactor: this should have a session like the rest of the logging methods float realMood = Mathf.InverseLerp(AppConfig.MinMoodValue, AppConfig.MaxMoodValue, mood); var data = new LogMoodData(appSession, realMood); db.Insert(data); }
public void TestInsertLogMoodData() { var newData = new LogMoodData(); newData.AppSession = GenericHelper.GetTimestampForNow(); newData.Timestamp = GenericHelper.GetTimestampForNow(); newData.MoodValue = RND.Range(0, 20); this.dbManager.Insert(newData); PrintOutput("Inserted new LogMoodData: " + newData.ToString()); }
public void TestInsertLogMoodData() { var newData = new LogMoodData(); newData.Session = UnityEngine.Random.Range(0, 10).ToString(); newData.Timestamp = GenericUtilities.GetTimestampForNow(); newData.MoodValue = RND.Range(0, 20); this.dbManager.Insert(newData); PrintOutput("Inserted new LogMoodData: " + newData.ToString()); }