private void LogImpact(Thing hitThing, out LogEntry_DamageResult logEntry) { logEntry = new BattleLogEntry_RangedImpact( launcher, hitThing, intendedTarget, equipmentDef, def, null //CoverDef Missing! ); if (!(launcher is AmmoThing)) { Find.BattleLog.Add(logEntry); } }
private void LogImpact(Thing hitThing, out LogEntry_DamageResult logEntry) { var ed = equipmentDef ?? ThingDef.Named("Gun_Autopistol"); logEntry = new BattleLogEntry_RangedImpact( launcher, hitThing, intendedTargetThing, ed, def, null //CoverDef Missing! ); if (!(launcher is AmmoThing)) { Find.BattleLog.Add(logEntry); } }
public override void Impact(Thing hitThing) { bool cookOff = (launcher is AmmoThing); Map map = base.Map; LogEntry_DamageResult logEntry = null; if (!cookOff && (logMisses || hitThing is Pawn || hitThing is Building_Turret)) { LogImpact(hitThing, out logEntry); } if (hitThing != null) { // launcher being the pawn equipping the weapon, not the weapon itself float damageAmountBase = DamageAmount; var projectilePropsCE = (ProjectilePropertiesCE)def.projectile; var isSharpDmg = def.projectile.damageDef.armorCategory == DamageArmorCategoryDefOf.Sharp; var penetration = PenetrationAmount; var damDefCE = def.projectile.damageDef.GetModExtension <DamageDefExtensionCE>() ?? new DamageDefExtensionCE(); var dinfo = new DamageInfo( def.projectile.damageDef, damageAmountBase, penetration, //Armor Penetration ExactRotation.eulerAngles.y, launcher, null, def); // Set impact height BodyPartDepth partDepth = damDefCE.harmOnlyOutsideLayers ? BodyPartDepth.Outside : BodyPartDepth.Undefined; //NOTE: ExactPosition.y isn't always Height at the point of Impact! BodyPartHeight partHeight = new CollisionVertical(hitThing).GetCollisionBodyHeight(ExactPosition.y); dinfo.SetBodyRegion(partHeight, partDepth); if (damDefCE.harmOnlyOutsideLayers) { dinfo.SetBodyRegion(BodyPartHeight.Undefined, BodyPartDepth.Outside); } //The following code excludes turrets etcetera from having cook off projectile impacts recorded in their combat log. //If it is necessary to add cook off to turret logs, a new BattleLogEntry_ must be created, because BattleLogEntry_DamageTaken, //which is the only method capable of handling cookoff and only using pawns, can not take !(hitThing is Pawn). if (cookOff && hitThing is Pawn hitPawn) { logEntry = new BattleLogEntry_DamageTaken( hitPawn, CookOff ); Find.BattleLog.Add(logEntry); } try { // Apply primary damage hitThing.TakeDamage(dinfo).AssociateWithLog(logEntry); // Apply secondary to non-pawns (pawn secondary damage is handled in the damage worker) // The !(hitThing is Pawn) already excludes non-pawn cookoff projectiles from being logged, as logEntry == null if (!(hitThing is Pawn) && projectilePropsCE != null && !projectilePropsCE.secondaryDamage.NullOrEmpty()) { foreach (SecondaryDamage cur in projectilePropsCE.secondaryDamage) { if (hitThing.Destroyed || !Rand.Chance(cur.chance)) { break; } var secDinfo = cur.GetDinfo(dinfo); hitThing.TakeDamage(secDinfo).AssociateWithLog(logEntry); } } } catch (Exception e) { Log.Error("CombatExtended :: BulletCE impacting thing " + hitThing.LabelCap + " of def " + hitThing.def.LabelCap + " added by mod " + hitThing.def.modContentPack.Name + ". See following stacktrace for information."); throw e; } finally { base.Impact(hitThing); } } else { SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(base.Position, map, false)); //Only display a dirt/water hit for projectiles with a dropshadow if (base.castShadow) { FleckMaker.Static(this.ExactPosition, map, FleckDefOf.ShotHit_Dirt, 1f); if (base.Position.GetTerrain(map).takeSplashes) { FleckMaker.WaterSplash(this.ExactPosition, map, Mathf.Sqrt(def.projectile.GetDamageAmount(this.launcher)) * 1f, 4f); } } base.Impact(null); } NotifyImpact(hitThing, map, Position); }
protected override void Impact(Thing hitThing) { bool cookOff = (launcher is AmmoThing); Map map = base.Map; LogEntry_DamageResult logEntry = null; if (logMisses || (!logMisses && hitThing != null && (hitThing is Pawn || hitThing is Building_Turret) )) { if (!cookOff) { LogImpact(hitThing, out logEntry); } } if (hitThing != null) { // launcher being the pawn equipping the weapon, not the weapon itself int damageAmountBase = def.projectile.GetDamageAmount(1); DamageDefExtensionCE damDefCE = def.projectile.damageDef.GetModExtension <DamageDefExtensionCE>() ?? new DamageDefExtensionCE(); var projectilePropsCE = (ProjectilePropertiesCE)def.projectile; DamageInfo dinfo = new DamageInfo( def.projectile.damageDef, damageAmountBase, projectilePropsCE.GetArmorPenetration(1), //Armor Penetration ExactRotation.eulerAngles.y, launcher, null, def); // Set impact height BodyPartDepth partDepth = damDefCE != null && damDefCE.harmOnlyOutsideLayers ? BodyPartDepth.Outside : BodyPartDepth.Undefined; //NOTE: ExactPosition.y isn't always Height at the point of Impact! BodyPartHeight partHeight = new CollisionVertical(hitThing).GetCollisionBodyHeight(ExactPosition.y); dinfo.SetBodyRegion(partHeight, partDepth); if (damDefCE != null && damDefCE.harmOnlyOutsideLayers) { dinfo.SetBodyRegion(BodyPartHeight.Undefined, BodyPartDepth.Outside); } //The following code excludes turrets etcetera from having cook off projectile impacts recorded in their combat log. //If it is necessary to add cook off to turret logs, a new BattleLogEntry_ must be created, because BattleLogEntry_DamageTaken, //which is the only method capable of handling cookoff and only using pawns, can not take !(hitThing is Pawn). if (cookOff && hitThing is Pawn) { logEntry = new BattleLogEntry_DamageTaken( (Pawn)hitThing, DefDatabase <RulePackDef> .GetNamed("DamageEvent_CookOff")); Find.BattleLog.Add(logEntry); } // Apply primary damage hitThing.TakeDamage(dinfo).AssociateWithLog(logEntry); // Apply secondary to non-pawns (pawn secondary damage is handled in the damage worker) // The !(hitThing is Pawn) already excludes non-pawn cookoff projectiles from being logged, as logEntry == null if (!(hitThing is Pawn) && projectilePropsCE != null && !projectilePropsCE.secondaryDamage.NullOrEmpty()) { foreach (SecondaryDamage cur in projectilePropsCE.secondaryDamage) { if (hitThing.Destroyed) { break; } var secDinfo = new DamageInfo( cur.def, cur.amount, projectilePropsCE.GetArmorPenetration(1), //Armor Penetration ExactRotation.eulerAngles.y, launcher, null, def ); hitThing.TakeDamage(secDinfo).AssociateWithLog(logEntry); } } } else { SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(base.Position, map, false)); //Only display a dirt/water hit for projectiles with a dropshadow if (base.castShadow) { MoteMaker.MakeStaticMote(this.ExactPosition, map, ThingDefOf.Mote_ShotHit_Dirt, 1f); if (base.Position.GetTerrain(map).takeSplashes) { MoteMaker.MakeWaterSplash(this.ExactPosition, map, Mathf.Sqrt(def.projectile.GetDamageAmount(this.launcher)) * 1f, 4f); } } } base.Impact(hitThing); }
private static void LogImpact(ProjectileCE __instance, Thing launcher, ThingDef equipmentDef, Thing hitThing, out LogEntry_DamageResult logEntry) { logEntry = new BattleLogEntry_RangedImpact(launcher, hitThing, __instance.intendedTarget.Thing, equipmentDef, __instance.def, null); bool flag = !(launcher is AmmoThing); if (flag) { Find.BattleLog.Add(logEntry); } }
public static bool Prefix(ProjectileCE __instance, Thing ___launcher, IntVec3 ___originInt, Vector2 ___origin, Vector2 ___destinationInt, int ___startingTicksToImpactInt, int ___ticksToImpact, int ___intTicksToImpact, ThingDef ___equipmentDef, ref float ___suppressionAmount, Thing hitThing) { if (hitThing != null) { bool Rending = false; float RendingChance = 0.167f; Pawn caster = ___launcher as Pawn; Thing Launcher = ___launcher; if (caster != null) { if (caster.equipment != null) { // Log.Warning(string.Format("___launcher: {0}", ___launcher)); if (caster.equipment.Primary != null) { // Log.Warning(string.Format("caster.equipment != null")); Launcher = caster.equipment.Primary; // Log.Warning(string.Format("Launcher = caster.equipment.Primary")); CompWeapon_GunSpecialRules _GunSpecialRules = Launcher.TryGetCompFast <CompWeapon_GunSpecialRules>(); if (_GunSpecialRules != null) { // Log.Warning(string.Format("_GunSpecialRules != null")); Rending = _GunSpecialRules.Rending; RendingChance = _GunSpecialRules.RendingChance; } } else { // Log.Warning(string.Format("caster.equipment == null")); if (caster.health.hediffSet.hediffs.Any(x => x.TryGetCompFast <HediffComp_VerbGiverExtra>() != null)) { // Log.Warning(string.Format("HediffComp_VerbGiverExtra: {0}", ___launcher)); HediffComp_VerbGiverExtra _VGE = caster.health.hediffSet.hediffs.Find(x => x.TryGetCompFast <HediffComp_VerbGiverExtra>() is HediffComp_VerbGiverExtra z && z.verbTracker.AllVerbs.Any(y => y.verbProps.defaultProjectile == __instance.def)).TryGetCompFast <HediffComp_VerbGiverExtra>(); if (_VGE != null) { // Log.Warning(string.Format("_VGE != null: {0}", _VGE.parent.LabelCap)); GunVerbEntry entry = _VGE.Props.verbEntrys.Find(x => x.VerbProps.defaultProjectile == __instance.def); if (entry != null) { // Log.Warning(string.Format("{0}, Rending: {1}, Chance: {2}", entry.VerbProps.label, entry.Rending, entry.RendingChance)); Rending = entry.Rending; RendingChance = entry.RendingChance; } } } } } } if (Rending) { // Log.Warning(string.Format("Rending: {0}", ___launcher)); Rand.PushState(); bool RendingEffect = Rand.Chance(RendingChance); Rand.PopState(); if (RendingEffect) { DamageDef damageDef = __instance.def.projectile.damageDef; DamageArmorCategoryDef armorCategory = damageDef.armorCategory != null ? damageDef.armorCategory: null; StatDef armorcatdef = damageDef.armorCategory != null ? armorCategory.armorRatingStat : null; float num = 0f; float num2 = Mathf.Clamp01((armorcatdef != null ? hitThing.GetStatValue(armorcatdef, true) : 0f) / 2f); if (hitThing is Pawn hitPawn) { List <BodyPartRecord> allParts = hitPawn.RaceProps.body.AllParts; List <Apparel> list = (hitPawn.apparel == null) ? null : hitPawn.apparel.WornApparel; for (int i = 0; i < allParts.Count; i++) { float num3 = 1f - num2; if (list != null) { for (int j = 0; j < list.Count; j++) { if (list[j].def.apparel.CoversBodyPart(allParts[i])) { float num4 = Mathf.Clamp01((armorcatdef != null ? list[j].GetStatValue(armorcatdef, true) : 0f) / 2f); num3 *= 1f - num4; } } } num += allParts[i].coverageAbs * (1f - num3); } } num = Mathf.Clamp(num * 2f, 0f, 2f); float armorPenetration = num; MoteMaker.ThrowText(hitThing.PositionHeld.ToVector3(), hitThing.MapHeld, "AdeptusMechanicus.Rending_Shot".Translate(__instance.LabelCap, hitThing.LabelShortCap), 3f); // Log.Warning(string.Format("ArmorPenetration: {0}", ArmorPenetration)); bool flag = ___launcher is AmmoThing; Map map = __instance.Map; LogEntry_DamageResult logEntry_DamageResult = null; bool flag2 = __instance.logMisses || (!__instance.logMisses && hitThing != null && (hitThing is Pawn || hitThing is Building_Turret)); if (flag2) { bool flag3 = !flag; if (flag3) { LogImpact(__instance, ___launcher, ___equipmentDef, hitThing, out logEntry_DamageResult); } } bool flag4 = hitThing != null; if (flag4) { int damageAmount = __instance.def.projectile.GetDamageAmount(1f, null); DamageDefExtensionCE damageDefExtensionCE = __instance.def.projectile.damageDef.GetModExtension <DamageDefExtensionCE>() ?? new DamageDefExtensionCE(); ProjectilePropertiesCE projectilePropertiesCE = (ProjectilePropertiesCE)__instance.def.projectile; // float armorPenetration = (this.def.projectile.damageDef.armorCategory == DamageArmorCategoryDefOf.Sharp) ? projectilePropertiesCE.armorPenetrationSharp : projectilePropertiesCE.armorPenetrationBlunt; DamageInfo damageInfo = new DamageInfo(__instance.def.projectile.damageDef, (float)damageAmount, armorPenetration, __instance.ExactRotation.eulerAngles.y, ___launcher, null, __instance.def, DamageInfo.SourceCategory.ThingOrUnknown, null); BodyPartDepth depth = (damageDefExtensionCE != null && damageDefExtensionCE.harmOnlyOutsideLayers) ? BodyPartDepth.Outside : BodyPartDepth.Undefined; BodyPartHeight collisionBodyHeight = new CollisionVertical(hitThing).GetCollisionBodyHeight(__instance.ExactPosition.y); damageInfo.SetBodyRegion(collisionBodyHeight, depth); bool flag5 = damageDefExtensionCE != null && damageDefExtensionCE.harmOnlyOutsideLayers; if (flag5) { damageInfo.SetBodyRegion(BodyPartHeight.Undefined, BodyPartDepth.Outside); } bool flag6 = flag && hitThing is Pawn; if (flag6) { logEntry_DamageResult = new BattleLogEntry_DamageTaken((Pawn)hitThing, DefDatabase <RulePackDef> .GetNamed("DamageEvent_CookOff", true), null); Find.BattleLog.Add(logEntry_DamageResult); } try { hitThing.TakeDamage(damageInfo).AssociateWithLog(logEntry_DamageResult); bool flag7 = !(hitThing is Pawn) && projectilePropertiesCE != null && !projectilePropertiesCE.secondaryDamage.NullOrEmpty <SecondaryDamage>(); if (flag7) { foreach (SecondaryDamage secondaryDamage in projectilePropertiesCE.secondaryDamage) { bool destroyed = hitThing.Destroyed; if (destroyed) { break; } DamageInfo dinfo = secondaryDamage.GetDinfo(damageInfo); hitThing.TakeDamage(dinfo).AssociateWithLog(logEntry_DamageResult); } } } catch (Exception ex) { Log.Error("CombatExtended :: BulletCE impacting thing " + hitThing.LabelCap + " of def " + hitThing.def.LabelCap + " added by mod " + hitThing.def.modContentPack.Name + ". See following stacktrace for information.", false); throw ex; } finally { Impact(__instance, ___launcher, ___equipmentDef, hitThing, ___originInt, ___origin, ___destinationInt, ___startingTicksToImpactInt, ___ticksToImpact, ___intTicksToImpact, ref ___suppressionAmount); } } else { SoundDefOf.BulletImpact_Ground.PlayOneShot(new TargetInfo(__instance.Position, map, false)); bool castShadow = __instance.castShadow; if (castShadow) { FleckMaker.Static(__instance.ExactPosition, map, FleckDefOf.ShotHit_Dirt, 1f); bool takeSplashes = __instance.Position.GetTerrain(map).takeSplashes; if (takeSplashes) { FleckMaker.WaterSplash(__instance.ExactPosition, map, Mathf.Sqrt((float)__instance.def.projectile.GetDamageAmount(___launcher, null)) * 1f, 4f); } } Impact(__instance, ___launcher, ___equipmentDef, hitThing, ___originInt, ___origin, ___destinationInt, ___startingTicksToImpactInt, ___ticksToImpact, ___intTicksToImpact, ref ___suppressionAmount); } NotifyImpact(__instance, ___launcher, hitThing, map, __instance.Position); } return(false); } } return(true); }