/// <overloads>Log a message with the <see cref="Level.Fatal"/> level.</overloads> /// <summary> /// Log a message with the <see cref="Level.Fatal"/> level. /// </summary> /// <param name="message">The message to log.</param> public static void Fatal(string message) { LogCollector.Add(Format(message, "Fatal")); }
/// <overloads>Log a message with the <see cref="Level.Error"/> level.</overloads> /// <summary> /// Logs a message with the <see cref="Level.Error"/> level. /// </summary> /// <param name="message">The message to log.</param> public static void Error(string message) { LogCollector.Add(Format(message, "Error")); }
/// <overloads>Log a message with the <see cref="Level.Info"/> level.</overloads> /// <summary> /// Logs a message with the <see cref="Level.Info"/> level. /// </summary> public static void Info(string message) { LogCollector.Add(Format(message, "Info")); }
/// <overloads>Log a message with the <see cref="Level.Warn"/> level.</overloads> /// <summary> /// Log a message with the <see cref="Level.Warn"/> level. /// </summary> /// <param name="message">The message to log.</param> public static void Warn(string message) { LogCollector.Add(Format(message, "Warn")); }
/// <overloads>Log a message with the <see cref="Level.Debug"/> level.</overloads> /// <summary> /// Log a message with the <see cref="Level.Debug"/> level. /// </summary> /// <param name="message">The message to log.</param> public static void Debug(string message) { LogCollector.Add(Format(message, "Debug")); }