public void TestContainsAny() { var buffer = new LogBufferList(Core.Columns.LineNumber); buffer.Resize(3); buffer[0].LineNumber = 1; buffer[1].LineNumber = 2; buffer[2].LineNumber = 3; buffer.ContainsAny(Core.Columns.LineNumber, 1, new Int32Range(0, 1)).Should().BeTrue(); buffer.ContainsAny(Core.Columns.LineNumber, 1, new Int32Range(0, 2)).Should().BeTrue(); buffer.ContainsAny(Core.Columns.LineNumber, 1, new Int32Range(0, 3)).Should().BeTrue(); buffer.ContainsAny(Core.Columns.LineNumber, 1, new Int32Range(1, 1)).Should().BeFalse(); buffer.ContainsAny(Core.Columns.LineNumber, 1, new Int32Range(1, 2)).Should().BeFalse(); buffer.ContainsAny(Core.Columns.LineNumber, 1, new Int32Range(2, 1)).Should().BeFalse(); buffer.ContainsAny(Core.Columns.LineNumber, 2, new Int32Range(0, 3)).Should().BeTrue(); buffer.ContainsAny(Core.Columns.LineNumber, 2, new Int32Range(0, 1)).Should().BeFalse(); buffer.ContainsAny(Core.Columns.LineNumber, 2, new Int32Range(2, 1)).Should().BeFalse(); }
public void UpdateVisibleLines() { _visibleTextLines.Clear(); if (_logSource == null) { return; } try { _visibleBufferBuffer.Clear(); _visibleBufferBuffer.Resize(_currentlyVisibleSection.Count); if (_currentlyVisibleSection.Count > 0) { // We don't want to block the UI thread for very long at all so we instruct the log source to only // fetch data from the cache, but to fetch missing data for later (from the source). var queryOptions = new LogSourceQueryOptions(LogSourceQueryMode.FromCache | LogSourceQueryMode.FetchForLater, TimeSpan.Zero); _logSource.GetEntries(_currentlyVisibleSection, _visibleBufferBuffer, 0, queryOptions); // Now comes the fun part. We need to detect if we could fetch *all* the data. // This is done by inspecting the BufferedLogSource.RetrievalState - if we encounter any NotCached value, // then the entry is part of the source, but was not cached at the time of trying to access it. // If that's the case, we will instruct this canvas to re-fetch the once more in a bit. This loop will terminate once the // cache has managed to fetch the desired data which should happen some time... if (_visibleBufferBuffer.ContainsAny(PageBufferedLogSource.RetrievalState, RetrievalState.NotCached, new Int32Range(offset: 0, _currentlyVisibleSection.Count))) { if (!_requiresFurtherUpdate) { Log.DebugFormat("Requires further update (at least one entry is not in cache)"); _requiresFurtherUpdate = true; _updateStart = DateTime.Now; } } else { if (_requiresFurtherUpdate) { var elapsed = DateTime.Now - _updateStart; Log.DebugFormat("No longer requires further update (all retrieved log entries are in cache), took {0:F1}ms", elapsed.TotalMilliseconds); _requiresFurtherUpdate = false; } } for (int i = 0; i < _currentlyVisibleSection.Count; ++i) { var line = new TextLine(_visibleBufferBuffer[i], _hoveredIndices, _selectedIndices, _colorByLevel, _textSettings, _textBrushes) { IsFocused = IsFocused, SearchResults = _searchResults }; _visibleTextLines.Add(line); } } Action fn = VisibleLinesChanged; fn?.Invoke(); InvalidateVisual(); } catch (ArgumentOutOfRangeException e) { Log.DebugFormat("Caught exception while trying to update text: {0}", e); } catch (IndexOutOfRangeException e) { Log.DebugFormat("Caught exception while trying to update text: {0}", e); } }