private void SaveLog(string message, MessageTypeEnum type) { LogMessage log = new LogMessage { Type = Enum.GetName(typeof(MessageTypeEnum), type), Message = message }; LogArchive.Add(log); }
private void Initialize() { LogArchive.Init(); InitializeMode(); this.InitializeUnity(); this.InitializeGame(); this.InitializeWindowTitle(); this.InitializeOptionValues(); this.WillReset = (System.Action)Delegate.Combine(this.WillReset, new System.Action(GameStrings.WillReset)); }