public override void End() { #if JohnMotify UnRegisterEvent(); #else mLoding = null; #endif base.End(); }
public override void Begin() { base.Begin(); #if JohnMotify mIsMainWindow = false; mIsMainMode = false; RegisterPlayerEvent(); GameContext.GetInstance().StartCoroutine(ExecuteLoad()); #else mLoding = new LodingMainScene(); mLoding.Start(); #endif }