Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Crouch"))
     {
         if (!didSlam && !playerController.skillsOnCooldown)
         {
             didSlam = true;
             playerController.skillsOnCooldown = true;
             playerLocomotion.Jump(slamStrength);
             collider.gameObject.SetActive(true);
             StartCoroutine("Countdown");
         }
     }
 }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        if (!playerLocomotion.m_IsGrounded)
        {
            if (Input.GetButtonDown("Jump") && !didUppercut && !playerController.skillsOnCooldown)
            {
                didUppercut = true;
                playerController.skillsOnCooldown = true;
                playerLocomotion.Jump(jumpStrength);
                collider.gameObject.SetActive(true);
                StartCoroutine("Countdown");
            }
        }

        if (didUppercut)
        {
            if (playerLocomotion.m_IsGrounded)
            {
                didUppercut = false;
            }
        }
    }
Esempio n. 3
0
 public virtual void Jump()
 {
     locomotion.Jump();
 }