static void Postfix(LocoControllerBase __instance, float nextTargetIndependentBrake)
        {
            TrainCar currentCar = __instance.GetComponent <TrainCar>();
            TrainCar targetCar  = null;
            Trainset trainset   = null;

            if (Main.remoteCar)
            {
                targetCar = Main.remoteCar;
                trainset  = targetCar.trainset;
            }
            else if (PlayerManager.Car != null)
            {
                targetCar = PlayerManager.Car;
                trainset  = PlayerManager.Car.trainset;
            }

            if (currentCar == null || targetCar == null || !targetCar.Equals(currentCar) || trainset == null || trainset.cars.Count < 2)
            {
                return;
            }

            for (int i = 0; i < trainset.cars.Count; i++)
            {
                TrainCar car = trainset.cars[i];

                if (targetCar.Equals(car))
                {
                    continue;
                }

                if (car.carType == TrainCarType.LocoShunter)
                {
                    LocoControllerShunter locoController = car.GetComponent <LocoControllerShunter>();

                    if (locoController)
                    {
                        locoController.SetIndependentBrake(nextTargetIndependentBrake);
                    }
                }
                else if (car.carType == TrainCarType.LocoDiesel)
                {
                    LocoControllerDiesel locoController = car.GetComponent <LocoControllerDiesel>();

                    if (locoController)
                    {
                        locoController.SetIndependentBrake(nextTargetIndependentBrake);
                    }
                }
            }
        }
Esempio n. 2
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        public bool Receive(LocoShunterActionPacket packet, ClientId client)
        {
            if (packet.Id != Id)
            {
                return(false);
            }

            Logging <TrainCarSync> .LogDebug($"LocoShunterActionPacket: {packet.Flags} / {packet.TargetThrottle} / {packet.TargetBrake} / {packet.TargetIndependentBrake}");

            _controller.SetThrottle(packet.TargetThrottle);
            _controller.SetBrake(packet.TargetBrake);
            _controller.SetIndependentBrake(packet.TargetIndependentBrake);
            _controller.SetReverser(packet.Reverser);
            _controller.SetEngineRunning((packet.Flags & ShunterStateFlags.EngineOn) != 0);
            _controller.SetSandersOn((packet.Flags & ShunterStateFlags.SandOn) != 0);
            _controller.backlight = (packet.Flags & ShunterStateFlags.LightOn) != 0;
            _controller.fan       = (packet.Flags & ShunterStateFlags.FanOn) != 0;
            _controller.headlights.SetActive((packet.Flags & ShunterStateFlags.HeadlightOn) != 0);

            return(true);
        }