public void StepNext() { int nextEntryIdx = -1; if (selectedEntryIdx == pickerEntries.Count - 1) { return; } else { nextEntryIdx = selectedEntryIdx + 1; } if (pickerEntries[nextEntryIdx].Puzzle.IsLocked) { AudioManager.PlayCue("locked"); rotState = RotationState.LockedNext; lockedState = LockedState.Clear1; } else { AudioManager.PlayCue("puzzlePickerRotate"); rotState = RotationState.StepNext; unselectedEntryIdx = nextEntryIdx; UnselectedPickerEntry.Rotation = ANCHOR_ROTATE_HALF; } }
public ItemGroup(T[] items, LockedState lockedState) { State = lockedState; Items = items; Level = -1; MascotIconContentKey = null; LocalizedThemeName = null; ThemeIconContentKey = null; BGImage = BGImage.Default; GroupPosition = GroupPosition.None; }
public static bool HasLockedState(this IIsLockedFlagEntity entity, LockedState state) { switch (state) { case LockedState.NotLocked: return(!entity.IsLocked); case LockedState.Locked: return(entity.IsLocked); case LockedState.Any: return(true); default: throw new ArgumentOutOfRangeException(); } }
public static IEnumerable <T> OfLockedState <T>(this IEnumerable <T> query, LockedState state) where T : class, IIsLockedFlagEntity { switch (state) { case LockedState.NotLocked: return(query.OfInLocked()); case LockedState.Locked: return(query.OfLocked()); case LockedState.Any: return(query); default: throw new ArgumentOutOfRangeException(nameof(state)); } }
public void ContinuousNext() { if (selectedEntryIdx + CONTINUOUS_COUNT <= pickerEntries.Count - 1) { destEntryIdx = selectedEntryIdx + CONTINUOUS_COUNT; } else { destEntryIdx = pickerEntries.Count - 1; } int nextEntryIdx = -1; if (selectedEntryIdx == pickerEntries.Count - 1) { return; } else { nextEntryIdx = selectedEntryIdx + 1; } if (pickerEntries[nextEntryIdx].Puzzle.IsLocked) { AudioManager.PlayCue("locked"); rotState = RotationState.LockedNext; lockedState = LockedState.Clear1; } else { AudioManager.PlayCue("puzzlePickerShuffle"); rotState = RotationState.ContinuousNext; unselectedEntryIdx = nextEntryIdx; UnselectedPickerEntry.Rotation = ANCHOR_ROTATE_HALF; } }
public void LockedStateUnitTestSetup() { controlSubstitute = Substitute.For <IControl>(); uut = new LockedState(); }
private static extern int SimGetPhoneLockedState( IntPtr hSim, ref LockedState lpdwLockedState);
private static extern int SimGetPhoneLockedState ( IntPtr hSim, ref LockedState lpdwLockedState );
private void updateRotation(GameTime gameTime) { switch (rotState) { case RotationState.StepNext: SelectedPickerEntry.Rotation += ROTATION_SPEED_STEP; UnselectedPickerEntry.Rotation += ROTATION_SPEED_STEP; if (SelectedPickerEntry.Rotation >= ANCHOR_ROTATE_HALF) { selectedEntryIdx = unselectedEntryIdx; unselectedEntryIdx = -1; SelectedPickerEntry.Rotation = ANCHOR_ROTATE_START; rotState = RotationState.Ready; } break; case RotationState.ContinuousNext: SelectedPickerEntry.Rotation += ROTATION_SPEED_CONTINUOUS; UnselectedPickerEntry.Rotation += ROTATION_SPEED_CONTINUOUS; if (SelectedPickerEntry.Rotation >= ANCHOR_ROTATE_HALF) { selectedEntryIdx = unselectedEntryIdx; unselectedEntryIdx = -1; SelectedPickerEntry.Rotation = ANCHOR_ROTATE_START; if (selectedEntryIdx == destEntryIdx) { rotState = RotationState.Ready; } else { AudioManager.PlayCue("puzzlePickerShuffle"); int nextEntryIdx = -1; if (selectedEntryIdx == pickerEntries.Count - 1) { return; } else { nextEntryIdx = selectedEntryIdx + 1; } if (pickerEntries[nextEntryIdx].Puzzle.IsLocked) { rotState = RotationState.Ready; } else { unselectedEntryIdx = nextEntryIdx; UnselectedPickerEntry.Rotation = ANCHOR_ROTATE_HALF; } } } break; case RotationState.LockedNext: switch (lockedState) { case LockedState.Clear1: lockedTimerClear++; if (lockedTimerClear >= LOCKED_TIMER_CLEAR) { lockedTimerClear = 0; lockedState = LockedState.Flash1; } break; case LockedState.Flash1: lockedTimerFlash++; if (lockedTimerFlash >= LOCKED_TIMER_FLASH) { lockedTimerFlash = 0; lockedState = LockedState.Clear2; } break; case LockedState.Clear2: lockedTimerClear++; if (lockedTimerClear >= LOCKED_TIMER_CLEAR) { lockedTimerClear = 0; lockedState = LockedState.Flash2; } break; case LockedState.Flash2: lockedTimerFlash++; if (lockedTimerFlash >= LOCKED_TIMER_FLASH) { lockedTimerFlash = 0; lockedState = LockedState.Clear3; } break; case LockedState.Clear3: lockedTimerClear++; if (lockedTimerClear >= LOCKED_TIMER_CLEAR) { lockedTimerClear = 0; lockedState = LockedState.Clear1; rotState = RotationState.Ready; } break; } break; case RotationState.StepPrevious: SelectedPickerEntry.Rotation -= ROTATION_SPEED_STEP; UnselectedPickerEntry.Rotation -= ROTATION_SPEED_STEP; if (SelectedPickerEntry.Rotation <= -ANCHOR_ROTATE_HALF) { selectedEntryIdx = unselectedEntryIdx; unselectedEntryIdx = -1; SelectedPickerEntry.Rotation = ANCHOR_ROTATE_START; rotState = RotationState.Ready; } break; case RotationState.ContinuousPrevious: SelectedPickerEntry.Rotation -= ROTATION_SPEED_CONTINUOUS; UnselectedPickerEntry.Rotation -= ROTATION_SPEED_CONTINUOUS; if (SelectedPickerEntry.Rotation <= -ANCHOR_ROTATE_HALF) { selectedEntryIdx = unselectedEntryIdx; unselectedEntryIdx = -1; SelectedPickerEntry.Rotation = ANCHOR_ROTATE_START; if (selectedEntryIdx == destEntryIdx) { rotState = RotationState.Ready; } else { AudioManager.PlayCue("puzzlePickerShuffle"); int prevEntryIdx = -1; if (selectedEntryIdx == 0) { return; } else { prevEntryIdx = selectedEntryIdx - 1; } if (pickerEntries[prevEntryIdx].Puzzle.IsLocked) { rotState = RotationState.LockedPrevious; } else { unselectedEntryIdx = prevEntryIdx; UnselectedPickerEntry.Rotation = ANCHOR_ROTATE_HALF; } } } break; case RotationState.LockedPrevious: rotState = RotationState.Ready; break; case RotationState.Ready: break; } }