// Start is called before the first frame update void Start() { LockedOnMaster = Lock.GetComponent <LockedOnMaster>(); Charging = GetComponent <ParticleSystem>(); em = Charging.emission; em.enabled = false; AimingScript = AimingCrosshair.GetComponent <AimingScript>(); }
void Start() { LockedOnCHM = GameObject.Find("LockedOnCHM"); LockedOnMaster = LockedOnCHM.GetComponent <LockedOnMaster>(); boxTransform = GetComponent <RectTransform>(); sRend = GetComponent <Image>(); sRend.enabled = false; }
// Start is called before the first frame update void Start() { LockedOnCHM = GameObject.Find("LockedOnCHM"); LockedOnMaster = LockedOnCHM.GetComponent <LockedOnMaster>(); }