Esempio n. 1
0
 private void Start()
 {
     m_rb          = GetComponent <Rigidbody>();
     m_loc         = FindObjectOfType <LockOnController>();
     m_colider     = GetComponent <CapsuleCollider>();
     m_simpleAnim  = GetComponent <SimpleAnimation>();
     m_spdTemp     = m_defaultMovingSpeed;
     m_turnSpdTemp = m_turnSpeed;
 }
Esempio n. 2
0
 private void Start()
 {
     m_lineRend = GetComponent <LineRenderer>();
     m_joint    = GetComponent <ConfigurableJoint>();
     m_lockOn   = FindObjectOfType <LockOnController>();
     if (!m_sourcePos)
     {
         m_sourcePos = this.transform;
     }
     HideLine();
 }
Esempio n. 3
0
 private void Start()
 {
     playerMovement   = GetComponent <PlayerMovement>();
     lockOnController = GetComponent <LockOnController>();
     CurrenTime       = StartingTime;
     PlayersStamina   = MaxStamina;
     PlayersMana      = MaxMana;
     PlayersHealth    = MaxHealth;
     quest            = GetComponent <Quest>();
     //healthslider.value = GetCurrentStamina();
     // healthslider.value = GetCurrentMana();
     // healthslider.value = GetCurrentHealth();
 }
Esempio n. 4
0
 //initialisation
 void Start()
 {
     weap          = Weapon.Gatling;
     ps            = GetComponent <PlayerStats> ();
     ps.invincible = true;
     ps.numShots   = 2;
     rb            = GetComponent <Rigidbody> ();
     au            = GetComponents <AudioSource> ();
     tc            = GameObject.FindGameObjectWithTag("GameController").GetComponent <TextController> ();
     pc            = GameObject.FindGameObjectWithTag("Powerup Controller").GetComponent <PowerupController> ();
     loc           = GetComponent <LockOnController> ();
     darkP         = GameObject.FindGameObjectWithTag("Dark Polarity").GetComponent <Collider>();
     lightP        = GameObject.FindGameObjectWithTag("Light Polarity").GetComponent <Collider>();
     darkPL        = GameObject.FindGameObjectWithTag("Dark Polarity").GetComponent <Light>();
     lightPL       = GameObject.FindGameObjectWithTag("Light Polarity").GetComponent <Light>();
 }