private void Start() { m_rb = GetComponent <Rigidbody>(); m_loc = FindObjectOfType <LockOnController>(); m_colider = GetComponent <CapsuleCollider>(); m_simpleAnim = GetComponent <SimpleAnimation>(); m_spdTemp = m_defaultMovingSpeed; m_turnSpdTemp = m_turnSpeed; }
private void Start() { m_lineRend = GetComponent <LineRenderer>(); m_joint = GetComponent <ConfigurableJoint>(); m_lockOn = FindObjectOfType <LockOnController>(); if (!m_sourcePos) { m_sourcePos = this.transform; } HideLine(); }
private void Start() { playerMovement = GetComponent <PlayerMovement>(); lockOnController = GetComponent <LockOnController>(); CurrenTime = StartingTime; PlayersStamina = MaxStamina; PlayersMana = MaxMana; PlayersHealth = MaxHealth; quest = GetComponent <Quest>(); //healthslider.value = GetCurrentStamina(); // healthslider.value = GetCurrentMana(); // healthslider.value = GetCurrentHealth(); }
//initialisation void Start() { weap = Weapon.Gatling; ps = GetComponent <PlayerStats> (); ps.invincible = true; ps.numShots = 2; rb = GetComponent <Rigidbody> (); au = GetComponents <AudioSource> (); tc = GameObject.FindGameObjectWithTag("GameController").GetComponent <TextController> (); pc = GameObject.FindGameObjectWithTag("Powerup Controller").GetComponent <PowerupController> (); loc = GetComponent <LockOnController> (); darkP = GameObject.FindGameObjectWithTag("Dark Polarity").GetComponent <Collider>(); lightP = GameObject.FindGameObjectWithTag("Light Polarity").GetComponent <Collider>(); darkPL = GameObject.FindGameObjectWithTag("Dark Polarity").GetComponent <Light>(); lightPL = GameObject.FindGameObjectWithTag("Light Polarity").GetComponent <Light>(); }