// Use this for initialization void Start() { Instance = this; ball = ball_hd; bug = bug_hd; thePrefab.transform.localScale = new Vector3(0.67f, 0.58f, 1); Meshes = GameObject.Find("-Ball"); LevelData.LoadDataFromXML(mainscript.Instance.currentLevel); createMesh(); //LevelData.LoadDataFromLocal(mainscript.Instance.currentLevel); LoadMap(LevelData.map); if (LevelData.mode == ModeGame.Vertical || LevelData.mode == ModeGame.Animals) { MoveLevelUp(); } else { // GameObject.Find( "TopBorder" ).transform.position += Vector3.down * 3.5f; GameObject.Find("TopBorder").transform.parent = null; GameObject.Find("TopBorder").GetComponent <SpriteRenderer>().enabled = false; GameObject ob = GameObject.Find("-Meshes"); ob.transform.position += Vector3.up * 3f; LockLevelRounded slider = ob.AddComponent <LockLevelRounded>(); GamePlay.Instance.GameStatus = GameState.PreTutorial; } Camera.main.GetComponent <mainscript>().connectNearBallsGlobal(); StartCoroutine(getBallsForMesh()); ShowBugs(); }
// Use this for initialization void Start() { Instance = this; staticPos = transform.position; newRot = Quaternion.identity; }
// Use this for initialization void Start() { Instance = this; newRot = Quaternion.identity; }