public void Resume()
 {
     cursorLockScript.Lock();
     Time.timeScale = 1.0f;
     pauseMenu.SetActive(false);
     tray.GetComponent <TrayCheckpointMovement>().enabled = true;
 }
Esempio n. 2
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    public void OnPlayAgainButtonClicked()
    {
        Time.timeScale = 1.0f;
        LockCursor.Lock();
        m_endGameScreen.SetActive(false);

        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
    }
Esempio n. 3
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 public void OnResumeButtonClicked()
 {
     Time.timeScale = 1.0f;
     LockCursor.Lock();
     m_pauseScreen.SetActive(false);
 }