public LockComponent(Entity entity, Lock l, Vector2 offset) { Lock = l; l.Owner = entity; Lock.AlwaysActive = true; Lock.Move = false; entity.Area.Add(Lock); entity.Area.EventListener.Subscribe <LockOpenedEvent>(this); if (Lock.Interactable()) { Lock.AddComponent(new RectBodyComponent(-(entity.Width - Lock.Width) / 2f - offset.X - 2, -(entity.Height - Lock.Height) / 2f - offset.Y - 2, entity.Width + 4, entity.Height + 4, BodyType.Static, true)); } Lock.Center = entity.Center + offset; this.offset = offset; }
public override void Init() { base.Init(); Lock.AddComponent(new OwnerComponent(Entity)); }