Esempio n. 1
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>

        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            TheCursor.Create(Content.Load <Texture2D>("ASCursor"), Content.Load <Texture2D>("CursorAim"), Content.Load <Texture2D>("CharacAim"), Color.White);


            // TODO: use this.Content to load your game content here

            List <String> TextureNames = FileServices.ReadFileLines(@"Files\TextureNames.txt");

            foreach (string TexName in TextureNames)
            {
                TextureHolder temp = new TextureHolder();
                temp.Texture  = Content.Load <Texture2D>(TexName);
                temp.Filename = TexName;
                TheContentHolder.Textures.Add(temp);
            }

            Areas.Create(TheContentHolder, graphics, TheCamera);

            List <string> WeaponLines = FileServices.ReadFileLines(@"Files\Weapons.txt");

            TheWeapons.Create(WeaponLines, TheContentHolder);

            //must make sure character spawns within normal camera boundaries
            TheMainCharacter.Create(150, 150, 0f, TheContentHolder.GetTexture("Man2"), TheContentHolder.GetTexture("Man_Aim2"), TheWeapons.WeaponList[0], TheCamera);
        }