protected override void Initialize() { base.Initialize(); this.GetComponent <MinimapComponent>().Initialize(Localizer.DoStr("Civics")); }
public StuffedElkRecipe() { this.Products = new CraftingElement[] { new CraftingElement <StuffedElkItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <ElkCarcassItem>(typeof(ClothProductionEfficiencySkill), 4, ClothProductionEfficiencySkill.MultiplicativeStrategy), new CraftingElement <PlantFibersItem>(typeof(ClothProductionEfficiencySkill), 100, ClothProductionEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(40, ClothProductionSpeedSkill.MultiplicativeStrategy, typeof(ClothProductionSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(StuffedElkRecipe), Item.Get <StuffedElkItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <StuffedElkItem>().UILink(), value); this.CraftMinutes = value; this.Initialize(Localizer.DoStr("Stuffed Elk"), typeof(StuffedElkRecipe)); CraftingComponent.AddRecipe(typeof(TailoringTableObject), this); }
public WheatSeedRecipe() { this.Products = new CraftingElement[] { new CraftingElement<WheatSeedItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement<WheatItem>(typeof(SeedProductionEfficiencySkill), 2, SeedProductionEfficiencySkill.MultiplicativeStrategy) }; SkillModifiedValue value = new SkillModifiedValue(1, SeedProductionSpeedSkill.MultiplicativeStrategy, typeof(SeedProductionSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(WheatSeedRecipe), Item.Get<WheatSeedItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get<WheatSeedItem>().UILink(), value); this.CraftMinutes = value; this.Initialize(Localizer.DoStr("Wheat Seed"), typeof(WheatSeedRecipe)); CraftingComponent.AddRecipe(typeof(FarmersTableObject), this); }
public JDEHammerRecipe() { this.Products = new CraftingElement[] { new CraftingElement <JDEHammerItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <SteelItem>(typeof(BasicEWorkingEfficiencySkill), 22, BasicEWorkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(360f, BasicEWorkingSpeedSkill.MultiplicativeStrategy, typeof(BasicEWorkingSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(JDEHammerRecipe), Item.Get <JDEHammerItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <JDEHammerItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Electric Hammer", typeof(JDEHammerRecipe)); CraftingComponent.AddRecipe(typeof(AnvilObject), this); }
public BrazierRecipe() { this.Products = new CraftingElement[] { new CraftingElement <BrazierItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <IronIngotItem>(typeof(MetalworkingEfficiencySkill), 10, MetalworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(1, MetalworkingSpeedSkill.MultiplicativeStrategy, typeof(MetalworkingSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(BrazierRecipe), Item.Get <BrazierItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <BrazierItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Brazier", typeof(BrazierRecipe)); CraftingComponent.AddRecipe(typeof(AnvilObject), this); }
public HewnLogDoorRecipe() { this.Products = new CraftingElement[] { new CraftingElement <HewnLogDoorItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <HewnLogItem>(typeof(WoodworkingEfficiencySkill), 10, WoodworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <HingeItem>(typeof(WoodworkingEfficiencySkill), 2, WoodworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <NailsItem>(typeof(WoodworkingEfficiencySkill), 5, WoodworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(3, WoodworkingSpeedSkill.MultiplicativeStrategy, typeof(WoodworkingSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(HewnLogDoorRecipe), Item.Get <HewnLogDoorItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <HewnLogDoorItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Hewn Log Door", typeof(HewnLogDoorRecipe)); CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this); }
public TomatoesSpecies() : base() { species = this; this.InstanceType = typeof(Tomatoes); // Info this.Decorative = false; this.Name = "Tomatoes"; this.DisplayName = Localizer.DoStr("Tomatoes"); this.IsConsideredNearbyFoodDuringSpawnCheck = true; // Lifetime this.MaturityAgeDays = 0.8f; // Generation // Food this.CalorieValue = 5; // Resources this.PostHarvestingGrowth = 0.5f; this.PickableAtPercent = 0.8f; this.ResourceList = new List <SpeciesResource>() { new SpeciesResource(typeof(TomatoItem), new Range(1, 3), 1), new SpeciesResource(typeof(TomatoSeedItem), new Range(1, 2), 0.1f) }; this.ResourceBonusAtGrowth = 0.9f; // Visuals this.BlockType = typeof(TomatoesBlock); // Climate this.ReleasesCO2ppmPerDay = -0.00001f; // WorldLayers this.MaxGrowthRate = 0.01f; this.MaxDeathRate = 0.005f; this.SpreadRate = 0.001f; this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "Nitrogen", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.2f }); this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "Phosphorus", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.2f }); this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "Potassium", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.2f }); this.ResourceConstraints.Add(new ResourceConstraint() { LayerName = "SoilMoisture", HalfSpeedConcentration = 0.1f, MaxResourceContent = 0.2f }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "FertileGround", ConsumedCapacityPerPop = 1 }); this.CapacityConstraints.Add(new CapacityConstraint() { CapacityLayerName = "ShrubSpace", ConsumedCapacityPerPop = 3.5f }); this.IdealTemperatureRange = new Range(0.7f, 0.75f); this.IdealMoistureRange = new Range(0.42f, 0.45f); this.IdealWaterRange = new Range(0, 0.1f); this.WaterExtremes = new Range(0, 0.2f); this.TemperatureExtremes = new Range(0.4f, 0.8f); this.MoistureExtremes = new Range(0.3f, 0.5f); this.MaxPollutionDensity = 0.7f; this.PollutionDensityTolerance = 0.1f; this.VoxelsPerEntry = 5; }
protected override void Initialize() { this.GetComponent <MinimapComponent>().Initialize(Localizer.DoStr("Economy")); }
public OilRefineryRecipe() { this.Products = new CraftingElement[] { new CraftingElement <OilRefineryItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <BrickItem>(typeof(MechanicsAssemblyEfficiencySkill), 10, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy), new CraftingElement <GearItem>(typeof(MechanicsAssemblyEfficiencySkill), 10, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy), new CraftingElement <IronIngotItem>(typeof(MechanicsAssemblyEfficiencySkill), 20, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(50, MechanicsAssemblySpeedSkill.MultiplicativeStrategy, typeof(MechanicsAssemblySpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(OilRefineryRecipe), Item.Get <OilRefineryItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <OilRefineryItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Oil Refinery", typeof(OilRefineryRecipe)); CraftingComponent.AddRecipe(typeof(AssemblyLineObject), this); }
public BisonMountRecipe() { this.Products = new CraftingElement[] { new CraftingElement <BisonMountItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <BisonCarcassItem>(1), new CraftingElement <BoardItem>(typeof(ClothProductionEfficiencySkill), 5, ClothProductionEfficiencySkill.MultiplicativeStrategy), new CraftingElement <MYNailItem>(typeof(ClothProductionEfficiencySkill), 20, ClothProductionEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(15, ClothProductionSpeedSkill.MultiplicativeStrategy, typeof(ClothProductionSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(BisonMountRecipe), Item.Get <BisonMountItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <BisonMountItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Bison Mount", typeof(BisonMountRecipe)); CraftingComponent.AddRecipe(typeof(TailoringTableObject), this); }
public MachinistTableRecipe() { this.Products = new CraftingElement[] { new CraftingElement <MachinistTableItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <LumberItem>(typeof(MechanicsAssemblyEfficiencySkill), 20, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy), new CraftingElement <BoardItem>(typeof(MechanicsAssemblyEfficiencySkill), 20, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy), new CraftingElement <IronIngotItem>(typeof(MechanicsAssemblyEfficiencySkill), 20, MechanicsAssemblyEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(50, MechanicsAssemblySpeedSkill.MultiplicativeStrategy, typeof(MechanicsAssemblySpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(MachinistTableRecipe), Item.Get <MachinistTableItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <MachinistTableItem>().UILink(), value); this.CraftMinutes = value; this.Initialize(Localizer.DoStr("Machinist Table"), typeof(MachinistTableRecipe)); CraftingComponent.AddRecipe(typeof(SawmillObject), this); }
public SmallStandingLumberSignRecipe() { this.Products = new CraftingElement[] { new CraftingElement <SmallStandingLumberSignItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <BoardItem>(typeof(LumberWoodworkingEfficiencySkill), 10, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <LumberItem>(typeof(LumberWoodworkingEfficiencySkill), 4, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <NailsItem>(typeof(LumberWoodworkingEfficiencySkill), 4, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(10, LumberWoodworkingSpeedSkill.MultiplicativeStrategy, typeof(LumberWoodworkingSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(SmallStandingLumberSignRecipe), Item.Get <SmallStandingLumberSignItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <SmallStandingLumberSignItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Small Standing Lumber Sign", typeof(SmallStandingLumberSignRecipe)); CraftingComponent.AddRecipe(typeof(SawmillObject), this); }
protected override void Initialize() { this.GetComponent <MinimapComponent>().Initialize(Localizer.DoStr("Housing")); this.GetComponent <HousingComponent>().Set(RugSmallItem.HousingVal); }
public BloomeryRecipe() { this.Products = new CraftingElement[] { new CraftingElement <BloomeryItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <BrickItem>(typeof(StoneworkingEfficiencySkill), 10, StoneworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <BoardItem>(typeof(StoneworkingEfficiencySkill), 20, StoneworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <SandItem>(typeof(StoneworkingEfficiencySkill), 10, StoneworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(10, StoneworkingSpeedSkill.MultiplicativeStrategy, typeof(StoneworkingSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(BloomeryRecipe), Item.Get <BloomeryItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <BloomeryItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Bloomery", typeof(BloomeryRecipe)); CraftingComponent.AddRecipe(typeof(KilnObject), this); }
public ShelfCabinetRecipe() { this.Products = new CraftingElement[] { new CraftingElement <ShelfCabinetItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <LumberItem>(typeof(LumberWoodworkingEfficiencySkill), 20, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <PaperItem>(typeof(LumberWoodworkingEfficiencySkill), 100, LumberWoodworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(5, LumberWoodworkingSpeedSkill.MultiplicativeStrategy, typeof(LumberWoodworkingSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(ShelfCabinetRecipe), Item.Get <ShelfCabinetItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <ShelfCabinetItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Shelf Cabinet", typeof(ShelfCabinetRecipe)); CraftingComponent.AddRecipe(typeof(SawmillObject), this); }
public SmallStandingStoneSignRecipe() { this.Products = new CraftingElement[] { new CraftingElement <SmallStandingStoneSignItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <StoneItem>(typeof(StoneworkingEfficiencySkill), 30, StoneworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(10, StoneworkingSpeedSkill.MultiplicativeStrategy, typeof(StoneworkingSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(SmallStandingStoneSignRecipe), Item.Get <SmallStandingStoneSignItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <SmallStandingStoneSignItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Small Standing Stone Sign", typeof(SmallStandingStoneSignRecipe)); CraftingComponent.AddRecipe(typeof(MasonryTableObject), this); }
public PlantLayerSettingsLatticeMushroom() : base() { this.Name = "LatticeMushroom"; this.DisplayName = string.Format("{0} {1}", Localizer.DoStr("Lattice Mushroom"), Localizer.DoStr("Population")); this.InitMultiplier = 1; this.SyncToClient = false; this.Range = new Range(0f, 1f); this.OverrideRenderRange = new Range(0f, 0.333333f); this.MinColor = new Color(1f, 1f, 1f); this.MaxColor = new Color(0f, 1f, 0f); this.SumRelevant = true; this.Unit = "Lattice Mushroom"; this.VoxelsPerEntry = 5; this.Category = WorldLayerCategory.Plant; this.ValueType = WorldLayerValueType.FillRate; this.AreaDescription = ""; this.Subcategory = "LatticeMushroom".AddSpacesBetweenCapitals(); }
public InfiniteYieldAttribute(Type beneficiary, LocString beneficiaryText, Type skillType) { this.Yield = new SkillModifiedValue(0, new LinearStrategy(), skillType, Localizer.DoStr("harvest yield"), typeof(Yield)); SkillModifiedValueManager.AddSkillBenefit(beneficiary, beneficiaryText, this.Yield); SkillModifiedValueManager.AddBenefitForObject(beneficiary, beneficiaryText, this.Yield); }
public PlantLayerSettingsTomatoes() : base() { this.Name = "Tomatoes"; this.DisplayName = string.Format("{0} {1}", Localizer.DoStr("Tomatoes"), Localizer.DoStr("Population")); this.InitMultiplier = 1; this.SyncToClient = false; this.Range = new Range(0f, 1f); this.RenderRange = new Range(0f, 0.333333f); this.MinColor = new Color(1f, 1f, 1f); this.MaxColor = new Color(0f, 1f, 0f); this.Percent = false; this.SumRelevant = true; this.Unit = "Tomatoes"; this.VoxelsPerEntry = 5; this.Category = WorldLayerCategory.Plant; this.ValueType = WorldLayerValueType.Percent; this.AreaDescription = ""; }
public InfiniteYieldAttribute(Type beneficiary, LocString beneficiaryText, Type skillType, float[] multipliers) { this.Yield = new SkillModifiedValue(1, new InfiniteMultiplicativeStrategy(multipliers), skillType, Localizer.DoStr("harvest yield"), typeof(Yield)); SkillModifiedValueManager.AddSkillBenefit(beneficiary, beneficiaryText, this.Yield); SkillModifiedValueManager.AddBenefitForObject(beneficiary, beneficiaryText, this.Yield); }
public ContractBoardRecipe() { this.Products = new CraftingElement[] { new CraftingElement <ContractBoardItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <LogItem>(typeof(WoodworkingEfficiencySkill), 20, WoodworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(15, WoodworkingSpeedSkill.MultiplicativeStrategy, typeof(WoodworkingSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(ContractBoardRecipe), Item.Get <ContractBoardItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <ContractBoardItem>().UILink(), value); this.CraftMinutes = value; this.Initialize(Localizer.DoStr("Contract Board"), typeof(ContractBoardRecipe)); CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this); }
protected new static SkillModifiedValue CreateCalorieValue(float startValue, Type skillType, Type beneficiary, LocString beneficiaryText) { return(CreateSkillModifiedValue(startValue, calorieMultiplicativeStrategy, skillType, beneficiary, beneficiaryText, Localizer.DoStr("calorie consumption"), typeof(Calorie))); }
public BeehiveRecipe() { this.Products = new CraftingElement[] { new CraftingElement <BeehiveItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <BoardItem>(typeof(BeekeeperEfficiencySkill), 50, BeekeeperEfficiencySkill.MultiplicativeStrategy), new CraftingElement <GlassItem>(typeof(BeekeeperEfficiencySkill), 10, BeekeeperEfficiencySkill.MultiplicativeStrategy), new CraftingElement <IronIngotItem>(typeof(BeekeeperEfficiencySkill), 4, BeekeeperEfficiencySkill.MultiplicativeStrategy), new CraftingElement <GlueItem>(typeof(BeekeeperEfficiencySkill), 8, BeekeeperEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(1, BeekeeperSpeedSkill.MultiplicativeStrategy, typeof(BeekeeperSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(BeehiveRecipe), Item.Get <BeehiveItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <BeehiveItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Beehive", typeof(BeehiveRecipe)); CraftingComponent.AddRecipe(typeof(FarmersTableObject), this); }
public BlastFurnaceRecipe() { this.Products = new CraftingElement[] { new CraftingElement <BlastFurnaceItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <BrickItem>(typeof(MetalworkingEfficiencySkill), 10, MetalworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <IronPlateItem>(typeof(MetalworkingEfficiencySkill), 20, MetalworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <ScrewsItem>(typeof(MetalworkingEfficiencySkill), 20, MetalworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <IronPipeItem>(typeof(MetalworkingEfficiencySkill), 10, MetalworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(60, MetalworkingSpeedSkill.MultiplicativeStrategy, typeof(MetalworkingSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(BlastFurnaceRecipe), Item.Get <BlastFurnaceItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <BlastFurnaceItem>().UILink(), value); this.CraftMinutes = value; this.Initialize(Localizer.DoStr("Blast Furnace"), typeof(BlastFurnaceRecipe)); CraftingComponent.AddRecipe(typeof(AssemblyLineObject), this); }
public SteelFloorLampRecipe() { this.Products = new CraftingElement[] { new CraftingElement <SteelFloorLampItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <LightBulbItem>(1), new CraftingElement <SteelItem>(typeof(SteelworkingEfficiencySkill), 10, SteelworkingEfficiencySkill.MultiplicativeStrategy), new CraftingElement <PlasticItem>(typeof(SteelworkingEfficiencySkill), 10, SteelworkingEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(10, SteelworkingSpeedSkill.MultiplicativeStrategy, typeof(SteelworkingSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(SteelFloorLampRecipe), Item.Get <SteelFloorLampItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <SteelFloorLampItem>().UILink(), value); this.CraftMinutes = value; this.Initialize("Steel Floor Lamp", typeof(SteelFloorLampRecipe)); CraftingComponent.AddRecipe(typeof(RoboticAssemblyLineObject), this); }
public HareTrapRecipe() { this.Products = new CraftingElement[] { new CraftingElement <HareTrapItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <ScrapMeatItem>(typeof(WoodworkingSkill), 40, WoodworkingSkill.MultiplicativeStrategy), //requires Scrap meat to make new CraftingElement <BoardItem>(typeof(WoodworkingEfficiencySkill), 25, WoodworkingEfficiencySkill.MultiplicativeStrategy), //requires Lumber to make }; SkillModifiedValue value = new SkillModifiedValue(25, WoodworkingSkill.MultiplicativeStrategy, typeof(WoodworkingSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(HareTrapRecipe), Item.Get <HareTrapItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <HareTrapItem>().UILink(), value); this.CraftMinutes = value; this.Initialize(Localizer.DoStr("Hare Trap"), typeof(HareTrapRecipe)); CraftingComponent.AddRecipe(typeof(CarpentryTableObject), this); }
public override void OnLevelUp(User user) { user.Skillset.AddExperience(typeof(SelfImprovementSkill), 20, Localizer.DoStr("for leveling up another specialization.")); }
public override string ToString() { return(Localizer.DoStr("REYmod")); }
public WashingMachineRecipe() { this.Products = new CraftingElement[] { new CraftingElement <WashingMachineItem>(), }; this.Ingredients = new CraftingElement[] { new CraftingElement <SteelItem>(typeof(IndustrialEngineeringEfficiencySkill), 20, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy), new CraftingElement <CircuitItem>(typeof(IndustrialEngineeringEfficiencySkill), 5, IndustrialEngineeringEfficiencySkill.MultiplicativeStrategy), }; SkillModifiedValue value = new SkillModifiedValue(10, IndustrialEngineeringSpeedSkill.MultiplicativeStrategy, typeof(IndustrialEngineeringSpeedSkill), Localizer.DoStr("craft time")); SkillModifiedValueManager.AddBenefitForObject(typeof(WashingMachineRecipe), Item.Get <WashingMachineItem>().UILink(), value); SkillModifiedValueManager.AddSkillBenefit(Item.Get <WashingMachineItem>().UILink(), value); this.CraftMinutes = value; this.Initialize(Localizer.DoStr("Washing Machine"), typeof(WashingMachineRecipe)); CraftingComponent.AddRecipe(typeof(RoboticAssemblyLineObject), this); }
protected override void Initialize() { this.GetComponent <MinimapComponent>().Initialize(Localizer.DoStr("Housing")); this.GetComponent <HousingComponent>().Set(PaddedChairItem.HousingVal); this.GetComponent <MountComponent>().Initialize(1); }