Esempio n. 1
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    public void SetMsg(string msg)
    {
        LocalizeDynamicText dynamicText = this.gameObject.AddComponent <LocalizeDynamicText>();

        dynamicText = new LocalizeDynamicText(this.msg);
        dynamicText.InitLocalizeText(msg);
        //this.msg.text = msg;
    }
Esempio n. 2
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    void SlotUIInit()
    {
        if (itemType == "buff")
        {
            string spriteName = "ShopIconGameSpeedx2";
            AssetLoader.AssignImage(itemIconImage, "sprite/product", "Atlas_Product", spriteName);
        }
        else if (itemType == "draw")
        {
            if (GameDataManager.heroBaseDataDic.ContainsKey(itemID))
            {
                string spriteName = GameDataManager.heroBaseDataDic[itemID].image;
                AssetLoader.AssignImage(itemIconImage, "sprite/hero", "Atlas_HeroImage", spriteName);
            }
        }
        else if (itemType == "money")
        {
            if (GameDataManager.moneyBaseDataDic.ContainsKey(itemID))
            {
                string spriteName = GameDataManager.moneyBaseDataDic[itemID].spriteName;
                AssetLoader.AssignImage(itemIconImage, "sprite/product", "Atlas_Product", spriteName);
            }
        }

        senderText.text = sender;

        LocalizeDynamicText dynamicTextTitle = titleText.gameObject.AddComponent <LocalizeDynamicText>();

        dynamicTextTitle = new LocalizeDynamicText(titleText);
        dynamicTextTitle.InitLocalizeText(title);

        LocalizeDynamicText dynamicTextMsg = messageText.gameObject.AddComponent <LocalizeDynamicText>();

        dynamicTextMsg = new LocalizeDynamicText(messageText);
        dynamicTextMsg.InitLocalizeText(message);

        //titleText.text = title;
        //messageText.text = message;

        if (itemType == "buff")
        {
            itemAmountText.text = Mathf.Floor(int.Parse(itemAmount) / 86400) + "Days";
        }
        else
        {
            itemAmountText.text = string.Format("{0:#,###}", Convert.ToInt32(itemAmount));// itemAmount;
        }

        ShowRemainTime();
    }
Esempio n. 3
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    public void SetMsg(string title, string msg)
    {
        //this.title.text = title;
        //this.msg.text = msg;

        LocalizeDynamicText dynamicTextTitle = this.title.gameObject.AddComponent <LocalizeDynamicText>();

        dynamicTextTitle = new LocalizeDynamicText(this.title);
        dynamicTextTitle.InitLocalizeText(title);

        LocalizeDynamicText dynamicTextMsg = this.msg.gameObject.AddComponent <LocalizeDynamicText>();

        dynamicTextMsg = new LocalizeDynamicText(this.msg);
        dynamicTextMsg.InitLocalizeText(msg);
    }