public void SetMsg(string msg) { LocalizeDynamicText dynamicText = this.gameObject.AddComponent <LocalizeDynamicText>(); dynamicText = new LocalizeDynamicText(this.msg); dynamicText.InitLocalizeText(msg); //this.msg.text = msg; }
void SlotUIInit() { if (itemType == "buff") { string spriteName = "ShopIconGameSpeedx2"; AssetLoader.AssignImage(itemIconImage, "sprite/product", "Atlas_Product", spriteName); } else if (itemType == "draw") { if (GameDataManager.heroBaseDataDic.ContainsKey(itemID)) { string spriteName = GameDataManager.heroBaseDataDic[itemID].image; AssetLoader.AssignImage(itemIconImage, "sprite/hero", "Atlas_HeroImage", spriteName); } } else if (itemType == "money") { if (GameDataManager.moneyBaseDataDic.ContainsKey(itemID)) { string spriteName = GameDataManager.moneyBaseDataDic[itemID].spriteName; AssetLoader.AssignImage(itemIconImage, "sprite/product", "Atlas_Product", spriteName); } } senderText.text = sender; LocalizeDynamicText dynamicTextTitle = titleText.gameObject.AddComponent <LocalizeDynamicText>(); dynamicTextTitle = new LocalizeDynamicText(titleText); dynamicTextTitle.InitLocalizeText(title); LocalizeDynamicText dynamicTextMsg = messageText.gameObject.AddComponent <LocalizeDynamicText>(); dynamicTextMsg = new LocalizeDynamicText(messageText); dynamicTextMsg.InitLocalizeText(message); //titleText.text = title; //messageText.text = message; if (itemType == "buff") { itemAmountText.text = Mathf.Floor(int.Parse(itemAmount) / 86400) + "Days"; } else { itemAmountText.text = string.Format("{0:#,###}", Convert.ToInt32(itemAmount));// itemAmount; } ShowRemainTime(); }
public void SetMsg(string title, string msg) { //this.title.text = title; //this.msg.text = msg; LocalizeDynamicText dynamicTextTitle = this.title.gameObject.AddComponent <LocalizeDynamicText>(); dynamicTextTitle = new LocalizeDynamicText(this.title); dynamicTextTitle.InitLocalizeText(title); LocalizeDynamicText dynamicTextMsg = this.msg.gameObject.AddComponent <LocalizeDynamicText>(); dynamicTextMsg = new LocalizeDynamicText(this.msg); dynamicTextMsg.InitLocalizeText(msg); }