public static void SaveLocalizationTheGame(GeneralSettings generalSettings) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.dataPath + "/data/.sav", FileMode.Create); LocalizationTheGame data = new LocalizationTheGame(generalSettings); bf.Serialize(stream, data); stream.Close(); }
public static string[] LoadLocalizationTheGame() { if (File.Exists(Application.dataPath + "/data/.sav")) { BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.dataPath + "/data/.sav", FileMode.Open); LocalizationTheGame data = bf.Deserialize(stream) as LocalizationTheGame; stream.Close(); return(data.Language); } else { return(new string[0]); } }