public void Teardown()
 {
     foreach (var locale in m_Settings.GetAvailableLocales().Locales)
     {
         Object.DestroyImmediate(locale);
     }
     Object.DestroyImmediate(m_Settings);
 }
        public void PlayerPrefLocaleSelector_WhenLocaleIsChanged_RecordsLocaleToPlayerPrefs()
        {
            var spanish = m_TestSettings.GetAvailableLocales().GetLocale(SystemLanguage.Spanish);

            Assert.NotNull(spanish);
            Assert.AreNotEqual(m_TestSettings.GetSelectedLocale(), spanish);

            m_TestSettings.SetSelectedLocale(spanish);

            Assert.IsTrue(PlayerPrefs.HasKey(k_PlayerPrefKey), "Expected Player Pref Key to be set when the selected locale was changed.");

            var pref = PlayerPrefs.GetString(k_PlayerPrefKey);

            Assert.AreEqual(spanish.Identifier.Code, pref, "Expected the player prefs to contain the selected locale");
        }
Esempio n. 3
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        public void ChangingSelectedLocale_SendsLocaleChangedEvent()
        {
            Locale selectedLocale = null;

            m_Settings.OnSelectedLocaleChanged += (loc) => selectedLocale = loc;

            // Change the locale resulting in the event being sent.
            var japaneseLocale = m_Settings.GetAvailableLocales().GetLocale(SystemLanguage.Japanese);

            Assert.IsNotNull(japaneseLocale, "Expected Japanese locale to be returned but it was not.");
            m_Settings.SetSelectedLocale(japaneseLocale);

            Assert.IsNotNull(selectedLocale, "Current language is null, the LocaleChanged event was not sent.");
            Assert.AreEqual(japaneseLocale, selectedLocale, "Expected current language to be Japanese.");
        }
Esempio n. 4
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 public void CreateTestLocalizationSettings()
 {
     m_Settings        = LocalizationSettingsHelper.CreateEmpty();
     m_LocalesProvider = m_Settings.GetAvailableLocales();
     m_LocalesProvider.AddLocale(Locale.CreateLocale(SystemLanguage.Arabic));
     m_LocalesProvider.AddLocale(Locale.CreateLocale(SystemLanguage.English));
     m_LocalesProvider.AddLocale(Locale.CreateLocale(SystemLanguage.French));
     m_LocalesProvider.AddLocale(Locale.CreateLocale(SystemLanguage.German));
     m_LocalesProvider.AddLocale(Locale.CreateLocale(SystemLanguage.Japanese));
 }
        public void Init()
        {
            m_OriginalSettings            = LocalizationSettings.Instance;
            m_TestSettings                = LocalizationSettingsHelper.CreateEmpty();
            LocalizationSettings.Instance = m_TestSettings;

            // Add the test locales
            var localeProvider = m_TestSettings.GetAvailableLocales();

            testLanguages.ForEach(o => localeProvider.AddLocale(Locale.CreateLocale(o)));

            PlayerPrefs.DeleteKey(k_PlayerPrefKey);
            m_PlayerPrefLocaleSelector = new PlayerPrefLocaleSelector {
                PlayerPreferenceKey = k_PlayerPrefKey
            };
            m_TestSettings.GetStartupLocaleSelectors().Add(m_PlayerPrefLocaleSelector);
        }