/// <summary> /// 初始化DBModel /// </summary> private void InitDBModel() { //每个表都new Sys_CodeDBModel = new Sys_CodeDBModel(); Sys_EffectDBModel = new Sys_EffectDBModel(); Sys_PrefabDBModel = new Sys_PrefabDBModel(); Sys_SoundDBModel = new Sys_SoundDBModel(); Sys_StorySoundDBModel = new Sys_StorySoundDBModel(); Sys_UIFormDBModel = new Sys_UIFormDBModel(); LocalizationBModel = new LocalizationBModel(); ChapterDBModel = new ChapterDBModel(); GameLevelDBModel = new GameLevelDBModel(); TaskDBModel = new TaskDBModel(); }
public void Clear() { //每个表都Clear Sys_UIFormDBModel.Clear(); Sys_EffectDBModel.Clear(); Sys_PrefabDBModel.Clear(); Sys_SoundDBModel.Clear(); Sys_StorySoundDBModel.Clear(); Sys_UIFormDBModel.Clear(); LocalizationBModel.Clear(); ChapterDBModel.Clear(); GameLevelDBModel.Clear(); TaskDBModel.Clear(); }
public void LoadDataTable() { //每个表都LoadData Sys_UIFormDBModel.LoadData(); Sys_EffectDBModel.LoadData(); Sys_PrefabDBModel.LoadData(); Sys_SoundDBModel.LoadData(); Sys_StorySoundDBModel.LoadData(); Sys_UIFormDBModel.LoadData(); LocalizationBModel.LoadData(); ChapterDBModel.LoadData(); GameLevelDBModel.LoadData(); TaskDBModel.LoadData(); //所有表Load完毕 GameEntry.Event.CommonEvent.Dispatch(SysEventId.LoadDataTableComplete); }