Esempio n. 1
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        /// <summary>
        /// 初始化DBModel
        /// </summary>
        private void InitDBModel()
        {
            //每个表都new
            Sys_CodeDBModel       = new Sys_CodeDBModel();
            Sys_EffectDBModel     = new Sys_EffectDBModel();
            Sys_PrefabDBModel     = new Sys_PrefabDBModel();
            Sys_SoundDBModel      = new Sys_SoundDBModel();
            Sys_StorySoundDBModel = new Sys_StorySoundDBModel();
            Sys_UIFormDBModel     = new Sys_UIFormDBModel();
            LocalizationBModel    = new LocalizationBModel();

            ChapterDBModel   = new ChapterDBModel();
            GameLevelDBModel = new GameLevelDBModel();
            TaskDBModel      = new TaskDBModel();
        }
Esempio n. 2
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        public void Clear()
        {
            //每个表都Clear
            Sys_UIFormDBModel.Clear();
            Sys_EffectDBModel.Clear();
            Sys_PrefabDBModel.Clear();
            Sys_SoundDBModel.Clear();
            Sys_StorySoundDBModel.Clear();
            Sys_UIFormDBModel.Clear();
            LocalizationBModel.Clear();

            ChapterDBModel.Clear();
            GameLevelDBModel.Clear();
            TaskDBModel.Clear();
        }
Esempio n. 3
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        public void LoadDataTable()
        {
            //每个表都LoadData
            Sys_UIFormDBModel.LoadData();
            Sys_EffectDBModel.LoadData();
            Sys_PrefabDBModel.LoadData();
            Sys_SoundDBModel.LoadData();
            Sys_StorySoundDBModel.LoadData();
            Sys_UIFormDBModel.LoadData();
            LocalizationBModel.LoadData();

            ChapterDBModel.LoadData();
            GameLevelDBModel.LoadData();
            TaskDBModel.LoadData();

            //所有表Load完毕
            GameEntry.Event.CommonEvent.Dispatch(SysEventId.LoadDataTableComplete);
        }