public void AssignFunctions(LocalTerrain lt, FunctionMathCalculator fmc, GlobalCoordinates globalMinThresholdC, GlobalCoordinates globalMaxThresholdC) { this.lt = lt; this.fmc = fmc; this.globalMinThresholdC = globalMinThresholdC; this.globalMaxThresholdC = globalMaxThresholdC; }
public void AssignFunctions(LocalTerrain lt, FunctionMathCalculator fmc, GlobalCoordinates globalFilterMedianC, FunctionTerrainManager functionTerrainManager) { this.lt = lt; this.fmc = fmc; this.globalFilterMedianC = globalFilterMedianC; ftm = functionTerrainManager; }
public void AssignFunctions(TerrainGenerator terrainGenerator, FilterGenerator filterGenerator, RiverGenerator riverGenerator, ErosionGenerator erosionGenerator) { tg = terrainGenerator; fg = filterGenerator; rg = riverGenerator; eg = erosionGenerator; lt = tg.localTerrain; UpdateLayers(); }
public RiverGenerator(LocalTerrain localTerrain) { lt = localTerrain; //globalRiverC = new GlobalCoordinates(100); localCoordinates = lt.localTerrainC; //currentRiver = new RiverInfo(this); rivers = new List<RiverInfo>(); //localRiverC = new LocalCoordinates(globalRiverC, new Vector3(0, 0, 0), 200, 200); }
public void AssignFunctions(RiverGenerator rg) { this.rg = rg; lc = rg.localCoordinates; //globalRiverC = rg.globalRiverC; lt = rg.lt; fmc = rg.fmc; ftm = rg.ftm; fd = rg.fd; }
public void AssignFunctions(FunctionMathCalculator functionMathCalculator, LocalTerrain localTerrain, FunctionTerrainManager functionTerrainManager) { fmc = functionMathCalculator; lt = localTerrain; ftm = functionTerrainManager; mf.AssignFunctions(lt, fmc, globalFilterMountainC); af.AssignFunctions(lt, fmc, globalFilterAverageC); mdf.AssignFunctions(lt, fmc, globalFilterMedianC, ftm); sf.AssignFunctions(lt, fmc, globalFilterSpikeC); gf.AssignFunctions(lt, fmc, globalFilterGaussianC); tf.AssignFunctions(lt, fmc, globalFilterMinThresholdC, globalFilterMaxThresholdC); }
public FilterGenerator(int quadrantSize, LocalTerrain localTerrain) { globalFilterMountainC = new GlobalCoordinates(100); globalFilterAverageC = new GlobalCoordinates(100); globalFilterMedianC = new GlobalCoordinates(100); globalFilterSpikeC = new GlobalCoordinates(100); globalFilterGaussianC = new GlobalCoordinates(100); globalFilterMinThresholdC = new GlobalCoordinates(100); globalFilterMaxThresholdC = new GlobalCoordinates(100); lt = localTerrain; localCoordinates = lt.localTerrainC; mf = new MountainFilter(this); af = new AverageFilter(this); mdf = new MedianFilter(this); sf = new SpikeFilter(this); gf = new GaussianFilter(this); tf = new ThresholdFilter(this); }
public void AssignFunctions(LocalTerrain lt, FunctionMathCalculator fmc, GlobalCoordinates globalFilterGaussianC) { this.lt = lt; this.fmc = fmc; this.globalFilterGaussianC = globalFilterGaussianC; }
public void AssignFunctions(RiverGenerator rg) { this.rg = rg; lt = rg.lt; ftm = rg.ftm; }
public void AssignFunctions(LocalTerrain localTerrain) { lt = localTerrain; }
public void AssignFunctions(GlobalTerrain globalTerrain, LocalTerrain localTerrain, FilterGenerator filterGenerator, FunctionMathCalculator functionMathCalculator, RiverGenerator riverGenerator, GridManager gridManager, GUIManager guiManager, ErosionGenerator erosionGenerator) { this.globalTerrain = globalTerrain; this.localTerrain = localTerrain; this.filterGenerator = filterGenerator; this.riverGenerator = riverGenerator; this.erosionGenerator = erosionGenerator; fmc = functionMathCalculator; gm = gridManager; rt.AssignFunctions(fmc); ds.AssignFunctions(localTerrain); this.guiManager = guiManager; message = guiManager.message; }
public ErosionGenerator(LocalTerrain localTerrain) { lt = localTerrain; he = new HydraulicErosion(this); te = new ThermalErosion(this); }
void Start() { guiManager = GameObject.Find("GUI").GetComponent<GUIManager>(); terrainWidth = 100; terrainHeight = terrainWidth; try { GUIterrainPlannerMenu tpMenu = GameObject.Find("TerrainPlanner").GetComponent<GUIterrainPlannerMenu>(); patchSize = tpMenu.patch.patchSize; } catch (Exception e) { Debug.Log("TerrainPlanner not found"); patchSize = 64; } cameraMovement camera = transform.GetComponent<cameraMovement>(); camera.ChangePosition(new Vector3(0, 100, 0)); camera.ChangeRotation(new Vector3(90, 0, 0)); scaleTerrainY = 12; int quadrantSize = Math.Max(terrainWidth, terrainHeight); layerManager = new LayerManager(); globalTerrain = new GlobalTerrain(quadrantSize); localTerrain = new LocalTerrain(terrainWidth, terrainHeight, 30, globalTerrain, layerManager); filterGenerator = new FilterGenerator(quadrantSize, localTerrain); functionMathCalculator = new FunctionMathCalculator(); functionDebugger = new FunctionDebugger(); functionRiverDigger = new FunctionRiverDigger(); functionRiverPlanner = new FunctionRiverPlanner(); functionTerrainManager = new FunctionTerrainManager(); terrainGenerator = new TerrainGenerator(patchSize); riverGenerator = new RiverGenerator(localTerrain); erosionGenerator = new ErosionGenerator(localTerrain); gridManager = new GridManager(new Vector3(0,0,0), patchSize, patchSize); AssignFunctions(); terrainGenerator.initialize(scaleTerrainY); localTerrain.UpdateVisibleTerrain(new Vector3(0, 0, 0), false); }