private void CreateSockets() { receiver = new LocalSocket(); localSocketAddress = new LocalSocketAddress("localServer" + socketId); receiver.Connect(localSocketAddress); receiver.ReceiveBufferSize = 500000; receiver.SendBufferSize = 500000; sender = lss.Accept(); sender.ReceiveBufferSize = 500000; sender.SendBufferSize = 500000; }
private void CreateSockets(){ receiver = new LocalSocket(); localSocketAddress = new LocalSocketAddress("localServer"+socketId); receiver.Connect(localSocketAddress); receiver.ReceiveBufferSize = 500000; receiver.SendBufferSize = 500000; sender = lss.Accept(); sender.ReceiveBufferSize = 500000; sender.SendBufferSize = 500000; }