public void Player_service_can_get_player_by_name() { IPlayerService service = new LocalPlayerService(); var player = service.GetPlayerStatsByName("Bjergsen"); Assert.AreEqual(player.Id, 60); }
public UIRenderingService(Internal.Model.World world, LocalPlayerService localPlayerService, UserInputProcessingService inputSim) { this.world = world; this.localPlayerState = localPlayerService.Player; this.inputSim = inputSim; reticle = new TargetingReticle(); textarea = new Textarea(); textarea.Position = new Vector2(TW.Graphics.Form.Form.ClientSize.Width - 120, 20); textarea.Size = new Vector2(100, 50); debugTextarea = new Textarea(); debugTextarea.Position = new Vector2(TW.Graphics.Form.Form.ClientSize.Width - 200, 150); debugTextarea.Size = new Vector2(180, 400); }
public GodGameClient(UserInputProcessingService userInputProcessingService, UIRenderingService uiRenderingService, DeveloperConsoleService developerConsoleService, ClearGameStateChangesService clearStateChangesSimulator, WorldRenderingSimulator worldRenderingSimulator, WorldRenderingService simpleWorldRenderer, INetworkConnectorClient networkConnectorClient, GameStateDeltaPacketBuilder gameStateDeltaPacketBuilder, LocalPlayerService localPlayerService, UserInputService userInputService) { this.userInputProcessingService = userInputProcessingService; this.uiRenderingService = uiRenderingService; this.developerConsoleService = developerConsoleService; this.clearStateChangesSimulator = clearStateChangesSimulator; this.worldRenderingSimulator = worldRenderingSimulator; this.simpleWorldRenderer = simpleWorldRenderer; this.networkConnectorClient = networkConnectorClient; this.gameStateDeltaPacketBuilder = gameStateDeltaPacketBuilder; this.localPlayerService = localPlayerService; this.userInputService = userInputService; }
public WorldRenderingService(Model.World world, IVoxelWorldRenderer voxelWorldRenderer, LocalPlayerService localPlayerS, VoxelContentsFactory factory) { this.world = world; this.voxelWorldRenderer = voxelWorldRenderer; this.localPlayer = localPlayerS.Player; Debug.Assert(Math.Abs(world.VoxelSize.X - world.VoxelSize.Y) < 0.001f); light1 = TW.Graphics.AcquireRenderer().CreateSpotLight(); light2 = TW.Graphics.AcquireRenderer().CreateSpotLight(); customVoxelsRenderer = new CustomVoxelsRenderer(world); }
public WorldRenderingService(Model.World world, LocalPlayerService localPlayerS, VoxelContentsFactory factory) : this(world, new PerEntityVoxelWorldRenderer(world, new Point2(RenderSize, RenderSize)), localPlayerS, factory) { }
public void Player_service_can_get_players() { IPlayerService service = new LocalPlayerService(); Assert.IsNotNull(service.GetAllPlayerStats()); }