Esempio n. 1
0
        private static void StartInventoryService(Scene testScene, bool real)
        {
            ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
            IConfigSource       config           = new IniConfigSource();

            config.AddConfig("Modules");
            config.AddConfig("InventoryService");
            config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");

            if (real)
            {
                config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
            }
            else
            {
                config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
            }

            config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
            inventoryService.Initialise(config);
            inventoryService.AddRegion(testScene);
            inventoryService.RegionLoaded(testScene);
            testScene.AddRegionModule(inventoryService.Name, inventoryService);
            m_inventoryService = inventoryService;
        }
Esempio n. 2
0
        private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
        {
            LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();

            IConfigSource config = new IniConfigSource();

            config.AddConfig("Modules");
            config.AddConfig("InventoryService");
            config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
            config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
            config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");

            inventoryService.Initialise(config);
            inventoryService.AddRegion(testScene);
            inventoryService.RegionLoaded(testScene);
            testScene.AddRegionModule(inventoryService.Name, inventoryService);

            return(inventoryService);
        }
Esempio n. 3
0
        /// <summary>
        /// Set up a scene.
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="sizeX">X size of scene</param>
        /// <param name="sizeY">Y size of scene</param>
        /// <param name="configSource"></param>
        /// <returns></returns>
        public TestScene SetupScene(
            string name, UUID id, uint x, uint y, uint sizeX, uint sizeY, IConfigSource configSource)
        {
            Console.WriteLine("Setting up test scene {0}", name);

            // We must set up a console otherwise setup of some modules may fail
            MainConsole.Instance = new MockConsole();

            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");

            regInfo.RegionName  = name;
            regInfo.RegionID    = id;
            regInfo.RegionSizeX = sizeX;
            regInfo.RegionSizeY = sizeY;
            regInfo.ServerURI   = "http://127.0.0.1:9000/";


            TestScene testScene = new TestScene(
                regInfo, m_acm, SimDataService, m_estateDataService, configSource, null);

            testScene.RegionInfo.EstateSettings             = new EstateSettings();
            testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();

            INonSharedRegionModule godsModule = new GodsModule();

            godsModule.Initialise(new IniConfigSource());
            godsModule.AddRegion(testScene);

            // Add scene to physics
            ((INonSharedRegionModule)m_physicsScene).AddRegion(testScene);
            ((INonSharedRegionModule)m_physicsScene).RegionLoaded(testScene);

            // Add scene to services
            m_assetService.AddRegion(testScene);

            if (m_cache != null)
            {
                m_cache.AddRegion(testScene);
                m_cache.RegionLoaded(testScene);
                testScene.AddRegionModule(m_cache.Name, m_cache);
            }

            m_assetService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_assetService.Name, m_assetService);

            m_authenticationService.AddRegion(testScene);
            m_authenticationService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_authenticationService.Name, m_authenticationService);

            m_inventoryService.AddRegion(testScene);
            m_inventoryService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_inventoryService.Name, m_inventoryService);

            m_gridService.AddRegion(testScene);
            m_gridService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_gridService.Name, m_gridService);

            m_userAccountService.AddRegion(testScene);
            m_userAccountService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);

            m_presenceService.AddRegion(testScene);
            m_presenceService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_presenceService.Name, m_presenceService);

            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel(testScene);
            testScene.LoadWorldMap();

            testScene.LoginsEnabled = true;
            testScene.RegisterRegionWithGrid();

            SceneManager.Add(testScene);

            return(testScene);
        }
        /// <summary>
        /// Set up a scene.
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="configSource"></param>
        /// <returns></returns>
        public TestScene SetupScene(
            string name, UUID id, uint x, uint y, IConfigSource configSource)
        {
            Console.WriteLine("Setting up test scene {0}", name);

            // We must set up a console otherwise setup of some modules may fail
            MainConsole.Instance = new MockConsole();

            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");

            regInfo.RegionName = name;
            regInfo.RegionID   = id;

            SceneCommunicationService scs = new SceneCommunicationService();

            TestScene testScene = new TestScene(
                regInfo, m_acm, scs, m_simDataService, m_estateDataService, configSource, null);

            INonSharedRegionModule godsModule = new GodsModule();

            godsModule.Initialise(new IniConfigSource());
            godsModule.AddRegion(testScene);

            // Add scene to services
            m_assetService.AddRegion(testScene);

            if (m_cache != null)
            {
                m_cache.AddRegion(testScene);
                m_cache.RegionLoaded(testScene);
                testScene.AddRegionModule(m_cache.Name, m_cache);
            }

            m_assetService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_assetService.Name, m_assetService);

            m_authenticationService.AddRegion(testScene);
            m_authenticationService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_authenticationService.Name, m_authenticationService);

            m_inventoryService.AddRegion(testScene);
            m_inventoryService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_inventoryService.Name, m_inventoryService);

            m_gridService.AddRegion(testScene);
            m_gridService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_gridService.Name, m_gridService);

            m_userAccountService.AddRegion(testScene);
            m_userAccountService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);

            m_presenceService.AddRegion(testScene);
            m_presenceService.RegionLoaded(testScene);
            testScene.AddRegionModule(m_presenceService.Name, m_presenceService);

            testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel(testScene);
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();

            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");

            testScene.RegionInfo.EstateSettings = new EstateSettings();
            testScene.LoginsEnabled             = true;
            testScene.RegisterRegionWithGrid();

            SceneManager.Add(testScene);

            return(testScene);
        }