public void generateLocalMap() { localGenContainer = new LocalGenContainer(); localGenSequence = new LocalGenSequence(); localGenSequence.run(); world.localMap = localGenContainer.localMap; ready = true; }
void Update() { LocalGenSequence sequence = GenerationState.get().localGenSequence; if (sequence == null) { return; } float progress = sequence.progress / sequence.maxProgress; slider.SetValueWithoutNotify(progress); text.text = sequence.currentMessage; if (progress == 1) { SceneManager.LoadScene("LocalWorldScene"); } }