public HotALobbyUpdatePacket(HotAPacketType type, uint creatorPlayerId, uint lobbyId, uint targetPlayerId, LobbyUpdateType updateType, uint gameLobbyId, LobbyUpdateRanked isRanked) : base(type, creatorPlayerId, lobbyId) { this.TargetPlayerId = targetPlayerId; this.UpdateType = updateType; this.GameLobbyId = gameLobbyId; this.IsRanked = isRanked; }
protected internal override void ReadData(BinaryReader br) { base.ReadData(br); this.TargetPlayerId = br.ReadUInt32(); this.UpdateType = (LobbyUpdateType)br.ReadByte(); this.GameLobbyId = br.ReadUInt32(); this.IsRanked = (LobbyUpdateRanked)br.ReadByte(); }