Esempio n. 1
0
        public void Stop()
        {
            if (UserThreads != null)
            {
                foreach (var user in UserThreads)
                {
                    user.Abort();
                }
            }
            foreach (ServerUser u in Users)
            {
                u.Client.Close();
            }

            if (LobbyThread.ThreadState != ThreadState.Aborted)
            {
                Listener.Stop();
                LobbyThread.Abort();
                LobbyThread = null;
            }

            if (GameThread != null && GameThread.ThreadState != ThreadState.Aborted)
            {
                GameThread.Abort();
                GameThread = null;
            }
        }
Esempio n. 2
0
 public void StartGame()
 {
     Listener.Stop();
     LobbyThread.Abort();
     GameThread = new Thread(() =>
     {
         Queue = new ConcurrentQueue <ClassToSend>();
         BlockingCollection <ClassToSend> bc = new BlockingCollection <ClassToSend>(Queue);
         StartThreads(bc);
         InitializeUsers();
         RoundEnd();
         RoundStart();
         playersGuessing = Users.Count() - 1;
         DateTime time   = DateTime.Now;
         PingTime        = DateTime.Now;
         while (true)
         {
             SwitchRound(ref time, bc);
             Ping();
             if (PlayerLeft)
             {
                 foreach (ServerUser u in Users)
                 {
                     ClassToSend msg = new ClassToSend();
                     msg.Type        = Type.CloseConnection;
                     SendMessage(u, msg);
                 }
                 break;
             }
             SendingPicture(bc);
             //Preprakjanje
         }
     });
     GameThread.IsBackground = true;
     GameThread.Start();
 }