// Start is called before the first frame update void Start() { if (lobbySlotMaster == null) { lobbySlotMaster = FindObjectOfType <LobbySlotMaster>(); } gamestateTracker = FindObjectOfType <GamestateTracker>(); }
// called by the lobby button master when we create a team public void CreateTeamEntry() { lobbySlotMaster = FindObjectOfType <LobbySlotMaster>(); gamestateTracker = FindObjectOfType <GamestateTracker>(); // new gamestate tracker register team TeamEntry teamEntry = gamestateTracker.teams.Create(true, false); // add a listener to team record // TeamEntry teamEntry = gamestateTracker.teams.Get((short)teamId); teamEntry.Commit(); GetComponent <PhotonView>().RPC(nameof(AddListenerToThisTeam), RpcTarget.AllBufferedViaServer); }
// Start is called before the first frame update void Start() { gamestateTrackerUtils = FindObjectOfType <GamestateTrackerUtils>(); btn = GetComponent <Button>(); lsm = FindObjectOfType <LobbySlotMaster>(); }
// called by the lobby button master when we create a team public bool TeamRemoveEntry() { lobbySlotMaster = FindObjectOfType <LobbySlotMaster>(); gamestateTracker = FindObjectOfType <GamestateTracker>(); TeamEntry teamEntry = gamestateTracker.teams.Get((short)teamId); bool canRemove = true; // look for the corresponding players in the team // get driver player (if they exist) short driverId = teamEntry.driverId; if (driverId != 0) { PlayerEntry driverEntry = gamestateTracker.players.Get((short)driverId); // if they are bots, then kick them if (driverEntry.isBot) { driverEntry.Delete(); } // unready and unselect them else { canRemove = false; driverEntry.Release(); } } // get gunner player (if they exist) short gunnerId = teamEntry.gunnerId; if (gunnerId != 0) { PlayerEntry gunnerEntry = gamestateTracker.players.Get((short)gunnerId); if (gunnerEntry.isBot) { gunnerEntry.Delete(); } // unready and unselect them else { canRemove = false; gunnerEntry.Release(); } } if (canRemove) { Debug.Log("Deleting team entry"); teamEntry.Delete(); } else { teamEntry.Release(); } return(canRemove); }