void Start() { numOfLoadedPlayers = 0; lobbyPlayersCounter = this; counter = transform.Find("Counter").GetComponent <TMPro.TextMeshProUGUI>(); header = transform.Find("Header").GetComponent <TMPro.TextMeshProUGUI>(); }
void OnClick() { if (LoadGameMenu.selectedSavePath == null) { return; } SaveSystem.LoadSaveFile(LoadGameMenu.selectedSavePath); LobbyPlayersCounter.OnLoadGame(SaveSystem.loadedSave.playersData.Count); LobbyManager.lobbyManager.StartCoroutine(LobbyManager.ServerActivateLoadHeaders()); LoadGameMenu.Deactivate(); }
internal void RpcUpdatePlayersCounter(int numOfLoadedPlayers) { LobbyPlayersCounter.numOfLoadedPlayers = numOfLoadedPlayers; LobbyPlayersCounter.UpdatePlayersCounter(readyPlayers, connectedPlayers); }