Esempio n. 1
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    void Start()
    {
        numOfLoadedPlayers = 0;

        lobbyPlayersCounter = this;

        counter = transform.Find("Counter").GetComponent <TMPro.TextMeshProUGUI>();
        header  = transform.Find("Header").GetComponent <TMPro.TextMeshProUGUI>();
    }
Esempio n. 2
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    void OnClick()
    {
        if (LoadGameMenu.selectedSavePath == null)
        {
            return;
        }

        SaveSystem.LoadSaveFile(LoadGameMenu.selectedSavePath);
        LobbyPlayersCounter.OnLoadGame(SaveSystem.loadedSave.playersData.Count);
        LobbyManager.lobbyManager.StartCoroutine(LobbyManager.ServerActivateLoadHeaders());
        LoadGameMenu.Deactivate();
    }
Esempio n. 3
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 internal void RpcUpdatePlayersCounter(int numOfLoadedPlayers)
 {
     LobbyPlayersCounter.numOfLoadedPlayers = numOfLoadedPlayers;
     LobbyPlayersCounter.UpdatePlayersCounter(readyPlayers, connectedPlayers);
 }