Esempio n. 1
0
            public void OnFNLobbyMasterKnowledgeTransfer(ILobbyMaster previousLobbyMaster)
            {
                LobbyPlayers.Clear();
                LobbyPlayersMap.Clear();
                LobbyTeams.Clear();
                for (int i = 0; i < previousLobbyMaster.LobbyPlayers.Count; ++i)
                {
                    IClientMockPlayer player = previousLobbyMaster.LobbyPlayers[i];
                    LobbyPlayers.Add(player);
                    LobbyPlayersMap.Add(player.NetworkId, player);
                }

                IEnumerator iter = previousLobbyMaster.LobbyTeams.GetEnumerator();

                iter.Reset();
                while (iter.MoveNext())
                {
                    if (iter.Current != null)
                    {
                        KeyValuePair <int, List <IClientMockPlayer> > kv =
                            (KeyValuePair <int, List <IClientMockPlayer> >)iter.Current;
                        LobbyTeams.Add(kv.Key, kv.Value);
                    }
                    else
                    {
                        break;
                    }
                }

                foreach (KeyValuePair <int, List <IClientMockPlayer> > kv in previousLobbyMaster.LobbyTeams)
                {
                    LobbyTeams.Add(kv.Key, kv.Value);
                }
            }
        private void SetupComplete()
        {
            LobbyService.Instance.SetLobbyMaster(this);
            LobbyService.Instance.Initialize(NetworkManager.Instance.Networker);

            //If I am the host, then I should show the kick button for all players here
            LobbyPlayerItem item = GetNewPlayerItem();             //This will just auto generate the 10 items we need to start with

            item.SetParent(Grid);
            PutBackToPool(item);

            _myself = GrabPlayer(LobbyService.Instance.MyMockPlayer);
            if (!LobbyPlayers.Contains(_myself))
            {
                LobbyPlayers.Add(_myself);
            }
            Myself.Init(this);
            Myself.Setup(_myself, true);

            List <IClientMockPlayer> currentPlayers = LobbyService.Instance.MasterLobby.LobbyPlayers;

            for (int i = 0; i < currentPlayers.Count; ++i)
            {
                IClientMockPlayer currentPlayer = currentPlayers[i];
                if (currentPlayer == _myself)
                {
                    continue;
                }
                OnFNPlayerConnected(currentPlayers[i]);
            }
        }
Esempio n. 3
0
 public void OnFNPlayerDisconnected(IClientMockPlayer player)
 {
     if (LobbyPlayers.Contains(player))
     {
         LobbyPlayers.Remove(player);
         LobbyPlayersMap.Remove(player.NetworkId);
     }
 }
Esempio n. 4
0
 public void OnFNPlayerConnected(IClientMockPlayer player)
 {
     if (!LobbyPlayers.Contains(player))
     {
         LobbyPlayers.Add(player);
         LobbyPlayersMap.Add(player.NetworkId, player);
     }
 }
        public void OnFNLobbyMasterKnowledgeTransfer(ILobbyMaster previousLobbyMaster)
        {
            LobbyPlayers.Clear();
            LobbyPlayersMap.Clear();
            LobbyTeams.Clear();
            for (int i = 0; i < previousLobbyMaster.LobbyPlayers.Count; ++i)
            {
                LobbyPlayer player = GrabPlayer(previousLobbyMaster.LobbyPlayers[i]);
                LobbyPlayers.Add(player);
                LobbyPlayersMap.Add(player.NetworkId, player);
            }

            IEnumerator iterTeams = previousLobbyMaster.LobbyTeams.GetEnumerator();

            iterTeams.Reset();
            while (iterTeams.MoveNext())
            {
                if (iterTeams.Current != null)
                {
                    KeyValuePair <int, List <IClientMockPlayer> > kv = (KeyValuePair <int, List <IClientMockPlayer> >)iterTeams.Current;
                    List <IClientMockPlayer> players = new List <IClientMockPlayer>();
                    for (int i = 0; i < kv.Value.Count; ++i)
                    {
                        players.Add(GrabPlayer(kv.Value[i]));
                    }
                    LobbyTeams.Add(kv.Key, players);
                }
                else
                {
                    break;
                }
            }

            IEnumerator iterPlayersMap = previousLobbyMaster.LobbyPlayersMap.GetEnumerator();

            iterPlayersMap.Reset();
            while (iterPlayersMap.MoveNext())
            {
                if (iterPlayersMap.Current != null)
                {
                    KeyValuePair <uint, IClientMockPlayer> kv = (KeyValuePair <uint, IClientMockPlayer>)iterPlayersMap.Current;

                    if (LobbyPlayersMap.ContainsKey(kv.Key))
                    {
                        LobbyPlayersMap[kv.Key] = GrabPlayer(kv.Value);
                    }
                    else
                    {
                        LobbyPlayersMap.Add(kv.Key, GrabPlayer(kv.Value));
                    }
                }
                else
                {
                    break;
                }
            }
        }
 private void OnServerDisconnectLobby(NetworkConnection conn)
 {
     if (conn.identity != null)
     {
         LobbyPlayer player = conn.identity.GetComponent <LobbyPlayer>();
         LobbyPlayers.Remove(player);
         NotifyLobbyOfReadyState();
     }
 }
Esempio n. 7
0
            public DummyLobbyMaster()
            {
                DummyPlayer player = new DummyPlayer(0, "Server", 0, 0);

                LobbyPlayers.Add(player);
                LobbyPlayersMap.Add(0, player);
                LobbyTeams.Add(0, new List <IClientMockPlayer>()
                {
                    player
                });
            }
Esempio n. 8
0
    public override void OnServerDisconnect(NetworkConnection conn)
    {
        if (conn.identity != null)
        {
            var player = conn.identity.GetComponent <NetworkLobbyPlayer>();

            LobbyPlayers.Remove(player);

            NotifyPlayersOfReadyState();
        }
        base.OnServerDisconnect(conn);
    }
        public void OnFNPlayerConnected(IClientMockPlayer player)
        {
            LobbyPlayer convertedPlayer = GrabPlayer(player);

            if (convertedPlayer == _myself || _myself == null)
            {
                return;                 //Ignore re-adding ourselves
            }
            bool playerCreated = false;

            for (int i = 0; i < _lobbyPlayersPool.Count; ++i)
            {
                if (_lobbyPlayersPool[i].AssociatedPlayer.NetworkId == player.NetworkId)
                {
                    playerCreated = true;
                }
            }

            playerCreated = convertedPlayer.Created;
            if (playerCreated)
            {
                return;
            }

            convertedPlayer.Created = true;

            if (!LobbyPlayers.Contains(convertedPlayer))
            {
                _lobbyPlayers.Add(convertedPlayer);
            }
            if (_lobbyPlayersMap.ContainsKey(convertedPlayer.NetworkId))
            {
                _lobbyPlayersMap[convertedPlayer.NetworkId] = convertedPlayer;
            }
            else
            {
                _lobbyPlayersMap.Add(convertedPlayer.NetworkId, convertedPlayer);
            }

            OnFNTeamChanged(convertedPlayer);

            MainThreadManager.Run(() =>
            {
                LobbyPlayerItem item = GetNewPlayerItem();
                item.Setup(convertedPlayer, false);
                if (LobbyService.Instance.IsServer)
                {
                    item.KickButton.SetActive(true);
                }
                item.SetParent(Grid);
            });
        }
Esempio n. 10
0
    public override void OnServerDisconnect(NetworkConnection conn)
    {
        if (conn.identity != null)
        {
            var _player = conn.identity.GetComponent <NetworkPlayerLobby>();

            LobbyPlayers.Remove(_player);

            CheckReadyStates();
        }

        base.OnServerDisconnect(conn);
    }
Esempio n. 11
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        public void OnFNPlayerDisconnected(IClientMockPlayer player)
        {
            LobbyPlayer convertedPlayer = GrabPlayer(player);

            MainThreadManager.Run(() =>
            {
                if (LobbyPlayers.Contains(convertedPlayer))
                {
                    _lobbyPlayers.Remove(convertedPlayer);
                    _lobbyPlayersMap.Remove(convertedPlayer.NetworkId);

                    LobbyPlayerItem item = GrabLobbyPlayerItem(convertedPlayer);
                    if (item != null)
                    {
                        PutBackToPool(item);
                    }
                }
            });
        }
        private Task PlayerJoinedLobby(string playerObject, int currentLobby)
        {
            if (debug)
            {
                Console.WriteLine($"OBSERVER: NetworkManagerClient PlayerJoinedLobby");
            }
            Player player = JsonConvert.DeserializeObject <Player>(playerObject);

            Console.WriteLine(player.ConnectionId + " " + Me.ConnectionId);
            LobbyPlayers.Add(player);

            if (player.ConnectionId == Me.ConnectionId)
            {
                CurrentLobby = currentLobby;
                SceneManager.Instance.LoadScene <IngobbyScene>();
            }
            else
            {
                Console.WriteLine(player.Name + " has joined your lobby!");
            }
            return(Task.CompletedTask);
        }
 public override void OnStopServer()
 {
     LobbyPlayers.Clear();
 }