Esempio n. 1
0
        public LobbyMenu(bool isHost, MatchSettings settings = null) : base("Lobby")
        {
            if (isHost && settings == null)
            {
                throw new ArgumentNullException("settings must not be null when isHost is true");
            }

            IsHost        = isHost;
            MatchSettings = settings;

            Close += (s, e) =>
            {
                if (isHost)
                {
                    Lobby?.CloseHostedGameAsync();
                    Lobby?.Dispose();
                    Lobby = null;
                }

                Ballz.The().Network.PlayerListChanged -= UpdatePlayerList;
            };

            Open += (s, e) =>
            {
                Ballz.The().Network.PlayerListChanged += UpdatePlayerList;

                UpdatePlayerList(this, Ballz.The().Network.PlayerList);

                if (isHost)
                {
                    Lobby = new LobbyClient();
                    var gameInfo = Lobby.MakeGameInfo(MatchSettings.GameName, MatchSettings.IsPrivate);
                    Ballz.The().Network.StartServer(gameInfo);
                    Lobby.OpenGame(gameInfo, Ballz.The().Network.NetworkPeer);
                }
            };

            AddItem(new Label("Players in Lobby:"));
            PlayerList = new SelectList();
            PlayerList.LockSelection = true;
            AddItem(PlayerList);

            if (isHost)
            {
                var startGameBtn = new Button("Start Game");
                startGameBtn.OnClick += (e) =>
                {
                    Ballz.The().Network.StartNetworkGame(MatchSettings, 0);
                };
                AddItem(startGameBtn);
            }
            else
            {
                AddItem(new Label("Waiting for Host to start the Game"));
            }

            AddItem(new BackButton(text: "Leave Game"));
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            string read = string.Empty;

            LobbyClient client = new LobbyClient();

            while (client.Socket.IsBound)
            {
                read = Console.ReadLine().ToLower();
                if (read == "s" || read == "stop")
                {
                    lock (client)
                    {
                        Console.WriteLine("Server stopped.");
                        client.Dispose();
                    }
                }
            }
        }
Esempio n. 3
0
        public GameListMenu() : base("Join Game")
        {
            Size  = new Vector2(800, 0);
            Open += (s, e) =>
            {
                Lobby = new LobbyClient();
                Lobby.UpdatedOnlineGameList += UpdateOnlineGameList;
                Lobby.UpdatedLocalGameList  += UpdateLocalGameList;
                Lobby.StartLocalDiscovery();
            };
            Close += (s, e) =>
            {
                Lobby?.Dispose();
                Lobby = null;
            };

            var panel = new Panel(new Vector2(0, -1), PanelSkin.None);

            var onlineTab = OnlineLocalTabs.AddTab("Online", PanelSkin.None);

            onlineTab.panel.AddChild(new Header("Join Online Game"));
            onlineTab.panel.AddChild(OnlineGameList);
            onlineTab.panel.AddChild(StatusLabel);
            JoinOnlineButton.OnClick += (e) => JoinSelectedGame(online: true);
            onlineTab.panel.AddChild(JoinOnlineButton);
            onlineTab.panel.AddChild(new Gui.BackButton());

            var localTab = OnlineLocalTabs.AddTab("Local", PanelSkin.None);

            localTab.panel.AddChild(new Header("Join Local Game"));
            localTab.panel.AddChild(LocalGameList);
            JoinLocalButton.OnClick += (e) => JoinSelectedGame(online: false);
            localTab.panel.AddChild(JoinLocalButton);
            localTab.panel.AddChild(new Gui.BackButton());

            panel.AddChild(OnlineLocalTabs);

            AddChild(panel);
        }