private void Awake() { if (instance == null) { DontDestroyOnLoad(this.gameObject); instance = this; } else { Destroy(this.gameObject); } }
private string tempNum; //Save : 01,02,03 Load : 11,12,13 //private PlayerManager thePlayer; void Start() { instance = this; slots = slotObject.GetComponentsInChildren <SettingSlot>(); theDB = FindObjectOfType <DatabaseManager>(); theSL = FindObjectOfType <SaveNLoad>(); thePlayer = PlayerManager.instance; theLT = LoadingTrig.instance; theBook = BookManager.instance; theAudio = AudioManager.instance; BGM = BGMManager.instance; //theSL.loadList(); bgmVolumeController.value = BGM.firstVolume; effVolumeController.value = theAudio.firstVolume; }